Extra reward weekend in Firefall

August 10, 2013 Comments off

This weekend is a double Crystite weekend in Firefall, starting today Friday.

More details can be found on the campaign page here. Contrary to many MMOs, Firefall does not do double XP and instead double Crystite, the in-game currency. That does make sense, since there is not really any XP gating in terms of content – one can play most things right from the start.  Players are not flooded with crystite though, so that makes more sense from general reward perspective.

It is also interesting to see that they have done some adjustments to make the initial experience a bit smoother also – all abilities for a battleframe are now unlocked from the start. One will still need to use XP to unlock these slots for equipment change though.

Also the amount of resources needed to craft the arcporter modulators has been cut down to 10% of the previous value (400 resources of specific types instead of the previous 4000) – and that times three, since there are once for each additional zone.  I have already unlocked all of those, but I am happy to see this change.  I enjoy the resource gathering and did not mind to search for and thump some of the less common resources needed.  But for those that were not so much into resource gathering and crafting it must have been a bit of an obnoxious grind to get it (or cost a fair amount of crystite).

The also adjusted some of the starter-level events to actually be more likely to be soloable

A few small changes, but which may help enhance the initial experience in the game.

Categories: Firefall

Travelling in Firefall – Glider

August 5, 2013 3 comments

There are a few different ways to travel around in Firefall – running, jumping with jumpjets, going by dropship, LGV (motorbike) – and the glider. The glider is pretty neat travel option, you simply jump from a high spot and just glide through the air.

The video clip below is one jump I made from the big rock on the island outside of Copacabana – just exploring and finding spots with nice view and jumping off with a glider is pretty fun, I think. I jumped off the same spot with an LGV motorbike also – a slightly different experience (no, did not die actually…)

Categories: Firefall

Age of Conan – The XII

August 1, 2013 Comments off

Stumbled upon this fan-made trailer for Age of Conan, showcasing the 12 classes in the game, by Henryx

Categories: Age of Conan

Firefall music

July 31, 2013 1 comment

I thought I would make a post with some of the music scores from Firefall. I like the sound effects and music scores in general and some are really nice to listen to.

Below are a couple of samples collected through YouTube postings that people have made. Thanks to Mulgorify, Arzaker and Emabulator for their posts. Most of these come from Arzaker, who seems to have recorded a bunch of these. And also of course thanks to composer Michael Bross and sound designer Boon Sim for making the scores!

To start this post, let’s go to the login screen. This piece below may be one of the better login screen scores I have listened to, I think it is amazing.

The music that is played at login varies and a few different tunes may be played, here is another of those scores:

When you first enter the game you will get into the tutorial in the Accord Battle Lab, which has a pretty good score also. Enjoy it while it lasts, wih only one character per account there will not be many visits here 😉

Different music scores are played depending on where in the game you are. First the battleframe garage view, which is the place to switch & upgrade battleframes, gear and abilities. Also some battleframe cosmetics (warpaints) are accessible here. Then after this there will be a few music score from different locations in the game.

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Categories: Firefall

The Conan letter of July

July 31, 2013 Comments off

Funcom has posted the Game Director’s letter for July for Age of Conan now (July 31st). The TL;DR version is “work is on-going, more to come later”.

There will likely be server merges for the single server tech in August. Some Unchained version of old dungeons will be released soon and the rest in the pipeline is ongoing. The general reaction in the forums are disappointment. Joel & his crew has not broken any promises or missed any deadlines – for the most part no actual time frames has been given.

But the game has pretty much only received the anniversary update and 1-2 more patch updates this year pretty much, so it is understandable that people are disappointed. The amount of updates for The Secret World seems to be higher, in comparison.

It is not surprising really – the buy-to-play model for TSW means that they have to produce new stuff and content to get any money. For Age of Conan they can rely on that enough people will have their subscriptions running to get some money anyway. From a business perspective there is less incentive to put much effort here.

If I had to make a business decision here, I would probably make a similar one, even though I do not like it as a player.

Categories: Age of Conan

Taking it nice and easy in New Eden

July 30, 2013 Comments off

Taking it nice and easy, Boss?

This is a comment I get from time to time my operator Aero in Firefall when I login, after she first has commented that I haven’t been around for a while. Everyone seems to have an opinion about her. She will get repetitive after  while, but so far I am ok with her.

I have been playing Firefall for a bit over two weeks now and things are still looking good I think. I like the foundation and while there are progression mechanics with XP, gear upgrades etc that simply are stuff that I don’t think so much about. Pretty much everything that is in the game today is available to you and as long you do stuff togheter with others you can participate in everything.

Beach1

The sort of exception here are the melding pocket zones – Diamondhead, Antartica and Sargasso Sea. One needs to craft certain devices to get to these areas, which require a fair amount of resources, of certain types. So far I have unlocked access to Diamondhead and are not far away from unlocking the other two.

These areas, at least Diamondhead, are smaller than the main zone New Eden and a substantial part is blocked by the Melding. It is possible to make more space accessible temporarily for certain events. I have not done any of these yet, only explored Diamondhead a bit. J3w3l at Healing the masses has played more there, worth a read to see what it is all about.

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Categories: Firefall

Jumping into Firefall

July 22, 2013 2 comments

Firefall is a game I did not expect to like, but I have ended up playing it more than I planned or should spend on it this past week. And I do enjoy it. It is not without its flaws, but there seems to be a solid foundation.

Currently the game is in an “open beta” stage, which is sort of true – regardless of whether one consider it a real beta test or a soft launch. An iterative development/release cycle is used, which means that there is a functional game in place now, but there are improvements and addityional features and content that will be added in reasonably frequent releases. Essentially there is no fixed “launch date” – the game will be worked on and updated regularly until the company, Red 5, decides that it is good enough to remove the beta tag.

This post contains some information and notes from playing the game during the past week.

Firefall1

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Categories: Firefall

The perfect annoyance

July 18, 2013 Comments off

Most of the time I try to stay positive in my posts, not go on on a rant and spit venom about various things I do not like. Most of the time.

Back when Cryptic Studios was bought by Perfect World Entertainment from Atari I was quite positive about it – it seemed that PWE was a company that had plenty of experience in the MMO space and probably a better a better place for Cryptic, than Atari.

That might still be true, from a business perspective. From a gaming perspective, from my gaming perpective, it has not gone the right way. Changes in Champions Online were clearly affected by some of the game design used in other PWE titles. Perhaps a bit more streamlined and more monetization oriented.

Not long after Cryptic “soft launched” Neverwinter Online I had a look at that game also. I was not particularly interested – high fantasy is not really my preferred theme for an MMO. But it had The Foundry and I was interested in trying it out because of that.

I have played primarily a Control Wizard in that game, up to level 30. I quite liked the combat for the wizard and some of the missions and the skirmishes were pretty fun – for an action & quick play alternative it did not feel too bad.

But with that game the whole Perfect World game mechanics and elements, which completetly turned me off the game, although I stomached it for a while. All the bling-bling with various vendors, currencies/tokens and many bits and pieces turnes the whole thing more into a mix of an amusement park and a casino, rather than a virtual game world – in particular if one spends tim in the main hub, Protector’s Enclave.

There are some nice pieces in that game, but there is simply too much of the Perfect World branding that it feels like choking on multi-coloured cotton candy. There are so many bits and pieces that annoys me with this game – a lot of it is PWE heritage to some extent, but perhaps also a few other bits and pieces.

This game is far away from what I liked about Cryptic back in the days of City of Heroes – that Cryptic is gone now I guess. Other companies may provide more of a virtual world and character expression freedom instead.

The third Khitan and AA points

July 18, 2013 Comments off

Tomorrow on July 19th Funcom is going to give an additional 40 AA (alternate advancement) points to all level 80 characters which belong to active subscribers. They did this also on May 30th, but instead of only level 80 characters receiving it all characters belonging to active subscribers received.

That was a nice bonus, but may have been a mistake from Funcom’s side. The message this time is pretty clear I think, so I do not expect charatcers below level 80 to get this.

Of my characters below level 80 I had one character, my Khitan necromancer Yasha, who was somewhat close to level 80. She was in the 60s. Since I had a pool of offline levels I did level her up in the past few days a bit, with regular play time as well as offline leveling. So she has now dinged level 80 as well, now my fourth character to reach max level in Age of  Conan – and my third Khitan character.

Necromancer has been pretty fun, but not a class that I find exceptional. So for level 80 game play shge will likely take back seat for a while. Still, it is nice to have reached level 80 to start time based AA training for a later time when I might progress through Khitai with her. The extra AA points tomorrow will be nice to have as well.

Yasha1

Categories: Age of Conan

Hill Walking

July 18, 2013 Comments off

Last week was a week with no gaming and for the most part disconnected from the normal world – I was on a one week holiday in Scotland to do some hill walking/hiking. This was my first time in Scotland ever and also the first time doing some serious highland walking, rather than somewhat flat lowlands.

It was a fantastic week! We started off in West Highlands of Scotland with some day trips near Ballachulish – first day was said to be the warmest day in Scotland so far this year. This was said for some of the other days the same week as well; instead of cloudy and rainy weather that seems to be somewhat common in Scotland we had great weather all week, sunny and hot. Actually, even a bit too hot for doing hill walking all day…

View of the mountain Sgurr Eilde Mor, from top of Sgor Eilde Beag.

View of the mountain Sgurr Eilde Mor, from top of Sgor Eilde Beag.

We had a great time and our local guide, Tom, was fantastic. Very good about tuning the experience for the group and with lots of knowledge about the local area, history, flora & fauna. Really nice!

Stob Dearg

Stob Dearg

We contimued later further east in Scotland, via Loch Ness to Cairngorms national park, where we did some more walks there. The slopes were a bit more gentle here and the setting a bit different from West Highlands, but great nonetheless. Temperature dropped a bit towards the end of the week, which made the walking a bit nicer.

All in all, a great week and I definiately do this again sometime! And perhaps get some use for my rain poncho that time…

CairnGorm1

Categories: hiking, Other