Extra reward weekend in Firefall
This weekend is a double Crystite weekend in Firefall, starting today Friday.
More details can be found on the campaign page here. Contrary to many MMOs, Firefall does not do double XP and instead double Crystite, the in-game currency. That does make sense, since there is not really any XP gating in terms of content – one can play most things right from the start. Players are not flooded with crystite though, so that makes more sense from general reward perspective.
It is also interesting to see that they have done some adjustments to make the initial experience a bit smoother also – all abilities for a battleframe are now unlocked from the start. One will still need to use XP to unlock these slots for equipment change though.
Also the amount of resources needed to craft the arcporter modulators has been cut down to 10% of the previous value (400 resources of specific types instead of the previous 4000) – and that times three, since there are once for each additional zone. I have already unlocked all of those, but I am happy to see this change. I enjoy the resource gathering and did not mind to search for and thump some of the less common resources needed. But for those that were not so much into resource gathering and crafting it must have been a bit of an obnoxious grind to get it (or cost a fair amount of crystite).
The also adjusted some of the starter-level events to actually be more likely to be soloable
A few small changes, but which may help enhance the initial experience in the game.