The Breach and The Forgotten City
Recently I visited two of soloable “dungeons” reachable from Gateway to Khitai – The Breach and The Forgotten City. I put the world dungeons in quotes, because I would prefer to call them instanced areas – but the game terminology is dungeon.
These “dungeons” scale to your level and according to the map they are available for level 40-80. Zelmira, my Herald of Xotli, had only done a couple of missions in Gatewai to Khitai before. Both of them are actually mostly outdoor areas visually, albeit small. Each one has a couple of missions and at least for The Breach, one needs to pick up missions before being able to enter the area.
For the Breach one needs to pick up missions from Menudsjin in hos camp; if you have done level 30+ missions in Gateway to Khitai you are very likely to have run into him before. And if you read mission texts, you would most likely remember him as well. There is another fellow in Menudsjin’s camp that gives a mission to The Breach as well, but that was not available to me until I had completed the initial run.
The Breach has 3 bosses – the first part of the area is a camp where this boss is located. One has to defeat him to get a mission from a nearby NPC to open up access to the next part of the map. The boss fight was straightforward, nothing special. The second boss is a Kang Zai creature which should be roped in on behalf of the NPC from the previous area – when completed he will also open up access to the third and last area.
There are a number of smaller Kang Zai’s in the area fairly near the boss, I picked them all off before engaging the boss to be sure. In the boss fight there are additional adds spawned as well, so that is one thing to be prepared for. After defeating boss 2 in it time to get into the 3rd area, which is the largest part of the map. Prior to facing the 3rd and last boss, this is also the place to do the collection mission picked up at Menudsjin’s camp from Menudsjin.
The last boss is in an arena and a small cutscene is triggered when you enter. The first stage is to defeat some contenders in the arena in a few waves, starting with 1 enemy, then 2 and then 3. During the fights with these the boss is untouchable, but there are spells thrown causing spiky rock circles, which cause knockback and some damage – try to avoid these may be good.
Directly after the contender fights there is another small cutscene and the boss now takes action into his own hands and attacks. This fellow throws some spells that causes fire and rocks to drop; these seems to be targeted at a certain area, so move out of the area when they happen seems to be a good approach here. After the boss is defeated the remaining mission can be completed; the exit is just next to the boss fight location, so there is no need to run back to get out.
I liked this “dungeon” – not much trash mobs between the bosses and it did not take that much time to complete it. This is similar to the approach of The Secret World “dungeons” – no doubt that idea started off here in Age of Conan. There was at least a little bit more than spank-the-boss in terms of boss fight gameplay. I think the “dungeon” is on a 20 hour timer, so it can be repeated every so often.
The Forgotten City
The other “dungeon” in the area is The Forgotten City. It is pretty obvious where that one is. Akana, a Stygian lady just outside Menudsjin’s camp provides a mission to the “dungeon”, to explore what she thinks may be an area with an ancient race, the Lemurians. Just outside the entrance there is also another mission NPC, Jiuling – a graverobber who sees a business opportunity.
This dungeon also has 3 bosses, although there is a few more mobs in between the bosses compared to The Breach – still not that much though. The first part of the area provides opportunity to collect stuff the graverobber NPC was asking for and leads up to the first boss, who is standing outside the entrance to the city itself.
This boss was straightforward, although he had a big attack which I failed to avoid and that took out a large chunk of my health. After that it is time to enter the city itself, or rather the ruins of the city. This leads to a quite scenic spot, where one can find the second boss, far out on a ledge. This boss sends out some smaller tornados and occasionally a bit thunderstorm/tornado attack, which covers the whole ledge he stands on. There is plenty of warning before he triggers that attack and one can run away to a safe spot from the attack (it will just go straight ahead).
The third and final boss is up in the damaged building area to the upper left in the picture above. There are a number of palace guards and similar enemies to go through before getting there. When finally arriving to the room with the 3rd boss one will find him walking around in the room. There seems to be some kind of healing aura in the area. The boss itself is pretty straightforward as well here, although he runs one of the altars that is scattered around the room during multiple occasions in the fight. He heals up at these altars. The altars are possible to interact with though and doing so interrupts the healing.
Same as with The Breach, one can get out of the area directly from the final boss room, no need to run back all the way. This was also pretty quick and fun to go through. It will probably not be something I would do very often again, but at least it is more fun than the villas in Tarantia Noble District, which are more about mowing through a number of trash mobs really.
Thumbs up for these two “dungeons”. As I understand it there is supposed to be a group oriented version of these “dungeons” as well, with more challenging mechanics. Sounds like a good opportunity for some quick fun if in a team.