Archive for April 2, 2013

Destiny and Phoenix Medallion

April 2, 2013 2 comments

Quite recently I completed two Destiny quests with Zelmira, my Herald of Xotli. After the first post-Tortage destiny quest at level 30 there is a gap until level 50 for the next one. As Zelmira did the level 30 quest almost a year ago during my previous venture into Age of Conan, I had almost forgotten that there were other destiny quests.

(Note: This post contains some spoilers to the level 50 and 60 Destiny missions. If you are still blissfully ignorant about these and do not want to know – just skip reading and just look at the pictures, or something…)


So it was not actually until the mid-50s that I realized that there actually was ¬†another of those Destiny quests that Zelmira could do. Heading back to Khemi all the way from Eiglophian Mountains to pick it up (not a short trip) it of course turned out that the next phase was right there in the Eiglophian Mountains also. For the Destiny 50 mission it was time to say hello again to everyone’s favourite Stygian in Tortage – the lovely lady Mithrelle.

Mithrelle had taken residence in an icy cave; in addition to some Acheronian slaves nearby she had picked up some of the local fauna – Ice worms. The encounter itself with Mithrelle started off with a couple of waves of ice worm minions, which she summoned. Pretty easy to deal with – at this point it is not possible to attack Mithrelle herself.

After these waves (might have been 6 waves of 3 minion worms) a big Ice worm appeared, a boss. At the same time Mithrelle also became possible to attack. Initially I started to fight the big worm, but then thought maybe she will just summon new worms if I defeat this one? So I decided instead strike a conversation (without the conversation part) with Mithrelle directly.

Most of the time it turned out that Mithrelle was pretty much invulnerable – she was shielded, although there were moments when she seemed to loos control a bit. These were also the times where Zelmira also lost control and could not attack, due to an attack from Mithrelle. After a little while I realized that it was predictable when this was going to happen. It then became fairly easy to avoid and attack Mithrelle directly after that.

Mithrelle lost control of the Ice Worm somewhat early in this process of discovery and it attacked her instead. Once this mechanic was figured out it did not take long to defeat her. The Phoenic Medallion part of the north could be picked up and mission was accomplished.


After rounding up this mission back in Khemi again it turned out that the next Destiny quest was at level 60 – I had half expected the next one to be 20 levels after this one at 70, so it was a nice surprise for me. Since I was already in my mid-50s it did not take that many days until I was eligible for the next one.

In the level 60 Destiny mission the next area to go to was Thunder River, in Aquilonia – a level 60-70 zone. The zone itself probably has been mentioned somewhere, but it was completely new to me. As with many other places in the game, Thunder River looked like a pretty beautiful area, although it is supposedly a prison island of some kind, with a lot of wicked people of course…

This mission was about to defeat a fellow named Har-Shebes, which is a Really Bad Guy. If you are an Acheronian demon of sorts, that is the kind of title you tend to earn. Mr Har-Shebes dwelled in a cave in Thunder River area, but obviously valued his privacy a bit – he was not actually found in the caves one entered, only various ghouls, dead dogs and some bloody critters were hanging around something that looked like pools of blood. Except in one room, where a boss (lets call him K) was hanging.

The fight to defeat K has some similarities with the Blood Defiler fight in the level 30 destiny mission – at certain points he ran away to some recovery/protection areas at which point he was not possible to hurt. He did not heal himself though, but there was a DoT running during this time also, eating up some health. Maybe it is possible to stop this prematurely, but I did not figure that out. Instead I used some potions during his recovery periods, which was enough to keep me alive.

After defeating K he dropped a tunnel key. So that means there was a tunnel somewhere to be found. Not very far from K:s location was one of these blood pools. This one was a bit different from the other blood pools Рthere were more critters around it and there were marking of bloody hands on the walls near it. Looking into the pool a cave area was noticeable. So into the pool I went and then could dive and swim through some caves. Up through another pool was a metal gate, where the  key fit of course.


Next after that was another pool with caves to dive and swim to – this one led to the area where Har-Shebes was located. As any decent Evil Being should have, Har-Shebes was surrounded by a couple of minions (I think it was 8 of them).

The minions surrounded Har-Shebes, with some kind of force field it seemed. It was very easy to kill a minion, but he/she/it immediately respawned and Zelmira was switching and hurting each time. Attacking Har-Shebes did not seem to help either. There was of course also attacks/DoT running during this. In this room there were though two “corridors” whuich where safe from the attack/DoT effects, so it was possible to recover and think what to try next.

After a number of unsuccessful attempts I did notice that there was a moment were a minion got a bit larger and there was a ball of fire circling around them, for a few seconds. An attempt to attack them during this phase turned out to be quite successful – they vanished and did not respawn. Instead the ball of fire appeared above another minion. Same procedure with that one. After 4 minions have been defeated in this way things changed and the force field kind of vanished. Thus it semeed to be a good time to start beating up Har-Shebes directly.

This worked quite well, but after a while it changed again with the force field coming back online. The same procedure was applied though to the remaining minions at this point. With all the minions gone, it was not too difficult to defeat poor old Har-Shebes.

At this point I have all the pieces of the medallion and all my memory should be recovered now. I still have the Mark of Acheron, but have received a mission to get rid of that as well. It will be interesting to see how the story evolves after this and when any further destiny missions will be available to play.

Categories: Age of Conan