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In the City of the Sun God

January 13, 2013

In roughly the past week I have been spending my time in The City of the Sun God, the second Egyptian zone in The Secret World. For me, this was a noticeably different experience from the other zones. The reason for this was primarily the NPCs that I met in this zone.

The entrance to the City of the Sun God

The entrance to the City of the Sun God

 

Contrary to other MMOs, many of the NPCs one meets and talks to are people that I remember and/or relate to them and their situation in some way. In the City of the Sun God that was a bit … difficult, I found. They do have certain personalities and I remember some of them because of that and the dialogue is well written. But ancient Egyptians trapped into statues in a zone that did not have much to indicate that this is a contemporary setting… no, this was not my favourite zone.

BlackPyramid1

 

I still like the zone though, it has been fun to play through a lot of the content. It just that many of the other zones simply were more fun to me. I did skip a couple of the missions, so I might have missed some     of the good stuff.  At some point I will probably return to do those later – I know there was at least one investigation mission that I skipped and I want to try out these at some point.

MummyThing1

 

As perhaps expected the zone contains more of the same type of enemies that are found in the previous Eqyptian zone; cultists, ghouls, locust and some golems, with a splash of Jinns. And filth of course. And there are mummies also, can’t have an ancient Egyptian city without mummies.

There are some tricky fights and that is quite good. I do like it when the majority of the fighting is going rather swift, but without getting tedious. Then from time to time there is a fight that I really stuggle with and I sometimes perhaps die. In those case there may be because I made a mistake, or it gets me thinking how I can do this better. And then try again and in the end be successful. These are the victories that feels the best – I think The Secret World is going a pretty good job with providing these moments from time to time.

HotPortal

Tonight I decided to finish the main story mission in the zone, which I almost did. I succeeded with the expected battle (after a few attempts, i.e. one of these moments I mentioned), but the whole thing seems to have bugged out after completing that tier and I believe I ended up in the wrong spot. It has been petitioned, so hopefully it will sort itself out eventually.

Skeleton

For now though I feel that I am done with the ancient city and I move on to an area slightly closer to home – Transylvania.

Categories: The Secret World
  1. January 14, 2013 at 17:07

    I need to pick your brain at some point after reading this and seeing you’re xxx/claw build. I just got back to TSW and, being a little bored (and frustrated) with my old no-range blade/xx build, I’m casting about for interesting new combos. I like the survivability and possible later healing aspect of claws, not to mention the fact that they look cool… Tried a claw/chaos build for a bit and oooo it’s FUN, but it also has no ranged component I’ve discovered yet.

    Anyway, your thoughts welcome since you’ve been playing this more than most I know and I’ve forgotten almost everything I learned in my 4+ months away. My head is exploding from trying to remember useful synergies…

    • January 14, 2013 at 21:09

      Chaos + Claws are indeed fun, but they are pretty much melee only. Most of the time I have played melee builds, but have realized that melee builds can be pretty good for solo combat, but can be challenging in dungeons (unless you are the tank).

      For ranged, I have been playing around with various combinations with Assault Rifle primarily. The inner wheel abilities are pretty decent starting points; the Support line is not very strong damage, but with the leech heal the survival factor can be decent – what kind of talismans one equip will make a significant difference.
      The Engage line is better as far as damage output, but without the heals.

      I have an alt in Savage Coast currently which uses an assault rifle/blade combo which works pretty good so far – still only Savage Coast though, so may need some tuning. On my main I am trying out an assault rifle/shotgun combo. Has worked better than my claws/chaos in some cases, but worse in others – part of that may be that I am more used to my melee build.
      That one is more about damage output (kill them before they kill you) than any extreme survival abilities – I only have a Turn The Tables for self-.heal on that one currently.

      I tried an assault rifle/chaos also, but need to go back to the drawing board with that one, did not work out so well.

      I have on my to-do list to write a post about build experiences; that will probably happen at the earliest this weekend.

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