Archive for August 1, 2012

Star Wars: The Old Republic business model change

August 1, 2012 1 comment

It was a bit of a surprise to see that Star Wars: The Old Republic is changing business model so soon as in November this year. On the other hand, the amount of money that and customers the game seems to be bleeding now they will need to do something fast. Competition later this year in the mass-market from Guild Wars 2 is probably not going to help.

Given the amount of subscribers they have seem to lost according to Massively they have lost more subscribers than most games have had at all in the first place. It is still not quite as bad as Age of Conan, but there are still a few months left of this first year of the game. Age of Conan sold about 1 million copies in the first year and retained on average 280K subscribers during that time. SWTOR is still better percentage-wise, but presumably the cost to develop the game was substantially higher than for Age of Conan. Business-wise maybe Age of Conan was a better deal even.

Given the numbers Funcom provided in the earnings report they will be quite profitable with The Secret World even with numbers similar to Age of Conan. Now that about a month has passed since launch we may see some subscriber numbers soon – if they have been doing well and are able to retain players. if not sooner then their earnings report at the end of August should have some indication possibly – at least for pre-launch sales.

Issue #1 Inferno has been released – The Secret World

August 1, 2012 4 comments

The first TSW content update after launch is live now, named Issue #1 – Inferno. It contains a number of missions, the trading post (player marketplace) and nightmare modes of some dungeons.

For me the new missions are what interests me most, with the marketplace in 2nd place. Three of the missions seems to be in Savage Coast, which the area I am currently playing in. The rest seems to be in later areas, so I will run into them later at some point. There are also a number of bug fixes for missions, which is nice. I was finally able to complete The Black House!

I have not picked up any of the new missions yet when I played today, but I noticed another thing today which I think is new. When you disassemble a weapon with a glyph attached to it, you will get runes from the glyph as well, not just the weapon material. This was a small but nice addition I think.

Right now I do not have any problem spending SP, but my AP is piling up a bit – mainly because I do not see any abilities that are obvious benefits to my current primary build – there are areas that cen improve with some abilities, but will also weaken in some other areas in that case. Of course, it is just a matter of buying a number of abilities and try it out, since I do not lose any old abilities – decisions, decisions…

Categories: The Secret World