RPS on TSW
The PC game site Rock Paper Shotgun have had some articles about The Secret World, including a preview and a two-part interview with Ragnar Tørnquist. I think those articles were great to get some idea of the thinking behind the stories in The Secret World. It was also quite nice to see that the article/interview author had done his homework and did have an intelligent discussion on the subject.
I have no doubt whatsoever that there will be some great material in the game from a story perspective and I am glad to see that they try to push some boundaries here.
It sounds promising that they seem to have an approach similar to Guild Wars when it comes to skill usage (thank you, thank you, thank you!) and I like that they embrace that everyone does not have solve the puzzles everytime, but when they do that the approach supports and encourages people to help each other in a way that does not require built-in game mechanics.
At the same time I also wonder will the game work out wen you are not thinking about solving the mysteries of the world – sometimes you might just want to knock a few zombies. Will it be able to keep people interested then as well also? While Funcom has done some good job with story and environment settings, they have not been entirely flawless in general execution.
I remain hopeful though and I really want this theme and story approach to succeed.