Old school hooked
Lately I have almost exclusively played only one MMO – Anarchy Online. The only other game that have received a bit of time i Star Trek Online and my Klingon captain. But the other games; Rift, City of Heroes, Black Prophecy etc have not had any gameplay.
I have had a number of incidents that perhaps would not happen in the more modern MMOs:
- debuffed myself so I could not use any skills on my hotbar, because my nano target was aimed at me rather than the enemy
- temporaily lost most of the XP for a level when dying
- picked and recieved missions really out of my league – initially
- chased across an entire zone by one or more mobs – sometimes with a successful escape, sometimes not
- tried to run past enemies much too high level for me that were next to a mission location
but I have also:
- enjoyed some really witty NPC and mission dialogue
- have had help and buffs from really nice and friendly fellow players
- seen some really fun outfits
- explored some neat scenary and good music for setting the mood
- travelled and explored across big land areas
- played some fun and enjoyable missions
- played some fun professions
Many of the things on the first list are in some way negatives, but have also done something more positive. I have learned to be more aware of where I have the two targets (fight target and nano target). The zone chases have been kind of a rush when I successfully escaped and also memorable when I did not escape – I learned a few things from the experience and saw some more views I would not have seen otherwise 😉
The XP loss can be annoying, but is not permanent – everything is pooled and added back as extra XP when going at it again. So while one has to start from an earlier stage the leveling speed is increased though, which is kind of a nice pat on the back compared to an XP debt which slows you down after death. Since you can at most lose what you earned during the current level and the levels are fairly quick, there is not necessarily a big deal.
Since the experience is not so smooth and streamlined like some more modern games, the leveling experience can vary quite a bit. I was on a mission to hunt Shy Eremites (no shy old men in desolate places, but rather sandworm type creatures) and were placing thumpers on the ground (very Dune-inspired) to attract them. Initially fighting one of these eremites were a bit daunting – it took a couple of bites of me and I was pretty much done. And I had a mission to track down and kill 5 of these – and my nearest resurrection spot was not close.
A helpful player gave me a HoT buff which lasted enough time to kill 3 of them. With two left I looked more on my character set-up, where I have put skill points, what armor I had, what buffs I were and could run, as well as debuffs etc. That in itself was a small little project and I worked on that to do some improvements. Tried again, managed to kill one eremite witha sliver of health left and failed on the last. Then I did some additional updates and tried again and this time the final eremite was killed.
So from a mission with kind of a cool setting I had some challenges which I failed with, but both with help from others and doing some improvements myself I managed to overcome the challenge. This is a session I will not forget easily – a good gaming memory. Kind and helpful people in-game also contributes to good memories here.
For characters to play I have pretty much decided to focus on 3 different characters; two new ones – a trader and a Meta-Physicist and and old one, my Bureaucrat. The trader is pretty much a debuffer/buffer, everything he does is a “trade” – debuff the enemy and at the same time buff himself; or vice versa with fellow players.
The Meta-Physicist can in a way to a few different things. There are three pets that can be used at the same time, a damage dealer, a healer and a mezzer. There are also a number fo nanos for debuffing, buffing, mezzing, damage dealing etc. Quite fun to play.
The Bureaucrat is somewhat similar, but yet different. He has his own mechanical pet, but can also charm enemies to use as pets. This is another profession which is a bit more involved than just hitting stuff and a great deal of fun to play, IMHO.
Leveling is quite quick – in the old days a lot of time was spent travelling. But once you have picked up a vehicle ( a flying one preferably) it gets significantly easier and quicker to get around, which certainly helps to speed up overall game time progression.
Even though there has been some set-backs in game the overall experience has been quite enjoyable. Lately it has not been so much about which MMO to play, but rather which Anarchy Online character to play. Will it last? I do not know, but as long as it does I will try to play when I get time.
Finally another video; this time one which some scenery from various parts of the game, created by AO player Perambur: