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2011 and SciFi MMOs

March 20, 2011 3 comments

Back in both 2008 and 2009 I wrote some posts about the following year perhaps being the year of SciFi MMOs. Schedules changed, games got cancelled etc.

However, when I was thinking about the SciFI MMO situation and that I prefer that to fantasy MMOs, I realized that at least for me, it has come true. SciFi is a rather broad term and when looking at what I play, it is only SciFi MMOs really.

Crysalis space station (Black Prophecy)

  • Star Trek Online. Definite space, hi-tech and pyjamas-wear SciFi. I play it perhaps once per week on average and I enjoy it every time.
  • Fallen Earth. Post-apocalyptic theme, a bit more low-tech. Had a short break now, but went in again after the 1.8 patch. It has a low intensity pace for me, which is a nice change to some of the other games.
  • Black Prophecy. It may be argued if it is an MMO or not, but I do like the dogfight style space combat and the game looks great. I really hope the storyline will continue to develop after the prologue.
  • City of Heroes. My eternal MMO additiction. Perhaps borderline what some may consider SciFi, but it definitely fulfills the requirement for fictional science in my book. Best casual team friendly MMO available.
  • Champions Online. Does not have the story background and character & faction attraction that I see in City of Heroes, but good for brief visits and some fun combat.

Bye bye, Tyi NPC

That is not to say I intend to keep it only SciFi-themed. I have made brief visits lately to fantasy side (Guild Wars) and I am looking forward to horror/myth reality theme in The Secret World whenever that is released as well as Guild Wars 2. Guild Wars is a really good fantasy game and Guild Wars 2 of course looks very interesting.

But I am also really curious to see how Blackstar will turn out on Android; will probably get a tablet at some point with Honeycomb (Android 3.0). At that point I might revisit Vendetta Online again also.

And so they were 13

March 20, 2011 Comments off

This Friday I got my 13th character to max level, in City of Heroes – Wolf Sente, my Arachnos Bane soldier.

Wolf Sente is almost 3 years old now, I think. He was one of the two characters I created when the villain epic archetypes were released. The other one, my arachnos widow Tatiana, reach max level after about a month – very fast for a slow leveler like me. But Wolf has been more normal speed and so now finally reached the max level.

The last two levels were very quick, doing two task/strike forces roughly one hour each. A bit more playtime on Saturday and he now is also alpha slotted and has his first incarnate ability slotted as well.

He has been very fun to play lately, but was not always so. A big part of that problem was my power selection and slotting, which was a bit unfocused. Taking a step back and thinking more about how I wanted to play him and what was available to me I respec:ed him and now got a build which is more fun to play.

At some point I will probably look at my Archnos Widow also and see what I can improve, although she is fairly ok as it is. But it gives a good amount of satisfaction to take a character you have be able to make it noticeably more fun/better than it were before, through different power and slotting choices.

Taking an action screenshot with just the right amount of action is not easy, especially in an effect intense game like City of Heroes. Some day I will succeed...

Categories: City of Heroes