Home > City of Heroes, Earthrise, Guild Wars, Star Trek Online > New starts and ends in the future

New starts and ends in the future

March 6, 2011

This week saw a bit of playtime in four MMOs; somewhat short visits for each of them.

City of Heroes

First it has of course been the usual suspect City of Heroes. The past two weeks has mainly been with some of my not-yet-at-max-level characters; a mix of different archeypes which makes for good variation in gameplay. Since a bit before Going Rogue was released I have regularly attended the weekly Rikti Mothership raid on Sundays, but this weekend I passed. The past few weeks there has been so many people that an additional instance of the Rikti War Zone typically had been created because there wer too many people. And in particular the past 2-3 weeks the game performance has been really bad during the raid also; not too fun. So this weekend I passed on that.

Beating up U'Kon Gr'ai in mothership raid


The good thing about Earthrise is that the game performance is significantly better than at launch; it is actually playable. The bad thing is that performance is still not good, animations are choppy etc. I had managed to sort out with support so I would get my pre-order armor and my goal was to get enough battle points (= XP in Earthrise) to get my armor skill up to that I could use it. While it has been claimed that Earthrise is supposed to be a sanbox-type game, right now I think that is not true.  To get battle points one has to kill mobs and/or do missions that asks you to kill mobs. These can then be assigned to “buy” various skills. Most of the crafting skills have crafting points instead to buy skills with. But to get material to do come crafting with, one has to kill mobs – that is the only way currently (will be other ways later).

Right now the game feels like a grinders dream; if you are happy to grind mobs for hours and hours to progress, go for this game now. And if you get killed, you will drop all uninsured non-mission loot on the spot, free for anyone to grab. Fortunately there are some nice people in the game and I have had people pick up the stuff I dropped and given them back to me.

Despite the shortcoming the combat is fairly ok I think, with good performance it could be fun. And the world looks quite nice; although I think it does feel a bit sterile – it does not feel quite alive. The music played is pretty good, but is general music brought into the game – some of it was Laibach I think, or maybe a Laibach-inspired band.

I decided to cancel my subscription and come back in a couple of months to see how the game was then. However, the information fields for my subscription info said “N/A” in the fields, so I am not sure what that actually means. Choosing Cancel Subscription gave a success message (multiple times if you choose it multiple times), but did not change the status shown. So I do not know what the state actually is in their billing system – no confirmation mails or anything was sent either. Such bad handling is bound to get people a bit upset.

Star Trek Online

I really really like this game! It is story-focused and in addition to the Featured Episodes there are a number of nice story arc missions. I have pretty much avoided most of the generic missions (patrol this and that) and just played the story arc ones. And this has made my playtime a lot more fun in the game.

This weekend I also decided to create a Klingon-side character; so far I have only played Federation side. The content supposedly is still lacking in comparision to the Federation side, but I found the slight difference in tone and objective ( a bit more villainous, so to speak) to be quite fun and so far. And I love the Klingon voice over The target’s shields have failed – I don’t remember how that sounds on the Federation side, but it feels just right on the Klingon side I think.

Guild Wars

I also got a bit of time in Guild Wars again; I have barely played it in the past year and it was nice to get back in the game, even if just for a short bit this weekend. One of the new features I tried out was of course to just use heroes in a couple of missions; I also added some slots to bring in some of my other characters in the teams. So far I have slotted two out of three slots, with my necromancer and my Ritualist; they could pretty much be considered my “main” characters in the game. Will see what I do with the third slot.

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