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Archive for July, 2010

More Going Rogue info

July 31, 2010 Comments off

Ten Ton Hammer has posted a preview of the City of Heroes Going Rogue expansion, which includes description of the early part of the game (tutorial) and some developer commentary.

Paragon Studios has also presented some information about one of the four new powersets in the expansion, Kinetic Melee. There is some basic information on the Going Rogue website and there is also a Dev Diary @ PC Gamer for the powerset.

Categories: City of Heroes

A new story arc – Project Serpens

July 28, 2010 3 comments

One of the gameplay aspects of City of Heroes/Villains I have not written much about is to create story arcs. A reason for that has been that I do not want to spoil the story in case someone would play these arcs.

But frankly, who am I kidding? The five story arcs I have published in the game so far are not played much. The number of times I have received a rating and/or comment this year on any of those can be counted on one hand. So the rest of the post here is about creating a new story arc (my sixth). If you are one that actually might play it at some point – you have been warned!

No Rikti were hurt during the making of this story arc

Read more…

Categories: City of Heroes

Writing like who?

July 28, 2010 3 comments

I saw this amusing post at The Ancient Gaming Noob who in turn had seen it at World IV and decided to try a few of my blog posts:

Post 1: Leo Ericsson – Into the hole

This post was pretty much a fiction post rather than normal MMO ranting. The result was

I write like
Arthur C. Clarke

I Write Like by Mémoires, Mac journal software. Analyze your writing!

Really good start!

Next post, one which was about some adventures with a character in Tabula Rasa: Brann new Fedex

The result was:

I write like
Arthur C. Clarke

I Write Like by Mémoires, Mac journal software. Analyze your writing!

Another one, quite nice. The SciFi setting probably helps.

Third post, more fantasy oriented: Wolf of the jungle

The result was:

I write like
Rudyard Kipling

I Write Like by Mémoires, Mac journal software. Analyze your writing!

I have a strong suspicion that the usage of the word jungle might have affected the results here…

One final attempt, a fake MMO announcement from an old April 1st post: World of Baywatch Online soon to enter open beta

And the result here was:

I write like
H. P. Lovecraft

I Write Like by Mémoires, Mac journal software. Analyze your writing!

I have no clue what makes this similar to Lovecraft. It is certainly a scary topic, but…

The same site that hosts this software has a link to a Q&A article with the author of the software.

Categories: MMO Games

Everquest 2 introduces new payment model and new servers

July 27, 2010 2 comments

As have been reported by Massively, Everquest 2 is going the same route as LOTRO, more or less. I do not want to talk about “F2P” in these cases, because I think that is as accurate as saying many mobile phone options are “F2T” (free to talk). What the game companies are doing is to provide more options for how you want to pay for your game experience. That is a good thing and something I wanted to see for a long time. It is great to see this happening more and more!

As for the game itself, EQ2 is certainly a game I would consider playing again with new payment options. Starting fresh with new servers sounds very attractive to me.

But what is so special with August 17th? EQ2 starts is beta then, Champions Online releases a new update on the same date and Paragon Studios release the Going Rogue expansion. Anything else happening or getting released that day?

Categories: Everquest 2

City shadow progress

July 27, 2010 Comments off

Sometimes there are plenty of things to write about here, but I can not or will not for various reasons; it may be some beta material or that I do not want to write to many spoilers regarding some story or path in a game. But if too much material is left out it may become too abstract or bland. Most of the time I also want to try to stay positive; it is easy to rant about something, but it takes more effort to be constructive and give something positive as a result of the post.

One of the things lately that has been positive for me is that I started to play one of my oldest characters (close to 4 years old) in City of Heroes/Villains – Shadow Siren. She is a Corruptor, which could be described as a mix of support and damage roles. Her damage powerset is Sonic Assault (she is good at screaming :)) and her support  powerset is Dark Miasma. Sonic damage dealing powers has the nice side effect that they reduce the damage resistance of the enemy – i.e. the following hits will do more damage. The Dark support powers are quite versatile, but a key aspect of them is that they reduce the ability for enemies to hit you (or your team).

Shadow Siren on top of the world - or at least Lord Recluse's statue in Grandville

Shadow Siren was my second ever corruptor; the first one was a pure dark corruptor (both damage and support powers) which was deleted at an early age – this was during the time where I had only 8 character slots per server to play with.  I played the Shadow Siren character from time to time, previous time a little bit in the early 40s. But late 30s and early 40s was quite a bit frustrating. However, I had not changed her power build in a very long time. Being an old character, I did not want to delete her either.

So not that long ago I decided to sit down and think through the power choices and what kind of enchancements should go into those powers for Shadow Siren. This was a good exercise and it resulted in a few changes – not many and not really big changes, but it also gave me opportunity to think how I wanted to play the character. As a result, I found playing with the character to be definitely more fun than before and a character I gladly switch to play with. She still has some issues when dealing with mezzers if they manage to actually hit her (most mobs have difficulty hitting her at all due to the debuffs), but the powersets have alternate approaches that works in some cases. This is less of a problem in teams also, where others may have abilities that complement those of Shadow Siren.

Shadow Siren has now reached high 40s (47 at time of writing) and will quite likely be another character that reaches max level in the game and my first Corruptor to do so.

Categories: City of Heroes

New trailer for Tron:Legacy

July 22, 2010 1 comment

Just saw that there is a new trailer for Tron: Legacy released now. Looks quite good; it will certainly be a movie I will check out this winter.

Categories: MMO Games

Great minds think alike – or something?

July 22, 2010 2 comments

In the past week I have been working a bit now and then to create a new story arc in Mission Architect. It consists of a main story and a side story which mixes with each other. In the end the side story will get in the focus, possibly a surprise for the player if he/she has not paid attention.

This is all well, although a bit of a balance to provide the right amount of emphasis on each story.

A problem is now with the main story. In order to refine the story a bit I did some research on the villains and villain groups I have in the story. In doing that I found a story arc that already exists in the game that is quite similar to what I have written. The same three villain groups are involved and the relationships between these three are almost the same.

So now I am thinking what to do – shall I try to make a sequel to the story arc in the game, or scrap the whole thing? Or do something similar but with some change in villain groups?

In a way I am pleased because my thinking of a story was canon to the point that it was quite similar to an existing arc. But I would not get any points for originality, even though I had no recollection of that arc before I started.

It will probably be an entirely new story, but perhaps a bit more research before I start working on it.

Categories: City of Heroes

European DDO will become F2P and transferred to Turbine

July 20, 2010 3 comments

I received an email that the European DDO that is run by CodeMasters now will be transferred over to Turbine. Thus the European side will now also play the F2P version of DDO instead of the pure subscription-based one.

The FAQ here provide some details about the transfer.

I think this is about time. When I wanted to try out the new DDO I went to the European web site, only to realize that they were still running with the old business model. As CodeMasters’ license to run the game now expires, it seems Turbine wants to run it all by themselves. August 20 is the date from which people can start play under Turbine regime.

Going Rogue preview at IGN

July 19, 2010 Comments off

It seems that IGN has posted a brief preview of the City of Heroes Going Rogue expansion, after getting a bit of hands-on experience with it at Paragon Studios.

There is also a video with some views from the new zones in Praetoria.

Categories: City of Heroes

Costume change emotes

July 19, 2010 1 comment

Back in the old days, some of us played around a bit with creating a costume change animation using existing emotes, plus a costume change command.

Later Paragon Studios picked up on this handling and added it as a feature to the game. A few of those costume change emotes are available to everyone, but most of them are included in the super booster packs that are sold separately.

I decided to record the ones available in the game now (I have all the super booster packs), which is the video above. However, there are two emotes missing – one that is exclusive to the PeaceBringer archetype and one exclusive to the WarShade archetype. So 16 out of 18 costume emotes are shown here.

Categories: City of Heroes, MMO Games