The only constant is change
In the beginning, the universe was created. This has made a lot of people angry and has been widely regarded as a bad move.
– Douglas Adams
Sometimes we never seem to be able to be satisfied or even accept the changes that are happening in the MMOs. In one MMO forum I read a few threads, which basically had this theme:
- A somewhat recent game feature A had been introduced, a fairly original feature also.
- Feature A is available to most players. Some like it, some dislike it, others may be indifferent
- Some players start to post threads that feature A must be removed from the game, or nerfed significantly, because it is ruining the game. More specifically, the players complaing says that they cannot now play the game the way they used to and find teams for that, because too many are playing feature A.
- It was better in the older days and people should play the game it was supposed to be played then.
So in this case the complaint is essentially that there is too much content/features available and the playerbase is perceived to be too spread out by some people.
People who like to play the game the way it was before feature A want to preserve that and get rid of feature A. People who like to play feature A want to keep it of course and some were not happy with the options available before feature A.
The way I see it is that games like MMOs really have to change and renew themselves regularly – it costs too much and is too much effort to get a “perfect” feature set right from start. Truly fixed gameplay is more something to consider for less persistent game environments and games without the first one or two Ms in MMOs.
For MMOs I do think that the only constant in the games is change itself.