Home > Jade Dynasty > Kung-fu crafting basics – making stuff in Jade Dynasty

Kung-fu crafting basics – making stuff in Jade Dynasty

July 11, 2009

As in most MMOs, Jade Dynasty has its own crafting system to make stuff. Actually it has multiple systems in place, but I am only going to cover part of it here. The part I am going to cover in this post is the basic parts that most people encounter at early levels.

Later in the game there are more options including pet crafting (i.e. the pet crafts in a workshop, not making new pets). Pets are a few topics by themselves, so that is not going to be included. Besides, none of my characters are high enough yet for that, so I have not been able to try it out (pets can craft from level 60).

This post will look at crafting of gear, i.e. weapons and armor. There are also other things that can be crafted through the same mechanics (e.g. Esper mediums), but that is also a separate topic.

In Jade Dynasty a new set of armor and weapons can be equipped every 15 levels. There is some starter gear available from level 1, but after that at level 15, 30, 45, 60 etc there is new equipment that can be used. This changes little bit close to max level as I understand it, but for the most part this is valid.

Each faction has its own set of gear at each level and there is different armor for males and females. This basically means that you can see on a character which faction and level range they are at directly, unless they chosen to hide the visuals, or have fashion outfits on top.

Left to right, top to bottom: Jadeon level 15, Skysong level 30, Lupin level 45, Vim level 15, Modo level 30

Left to right, top to bottom: Jadeon level 15, Skysong level 30, Lupin level 45, Vim level 15, Modo level 30

Each faction has its own unique type of weapon also: Jadeon uses swords, Skysong staffs, Lupin glaives, Vim duo-blades and Modo fangclaw. Thus the amount of items that are useful to a character are quite limited – essentially 4 different items every 15 levels.  So the gear that can be made are basically:

  • Weapons
  • Head armor
  • Body armor
  • Boots armor

Crafting can be learned from level 9 when a quest is obtained to reach crafting level 1. The crafting part has its own leveling system, each level matching the different levels for the gear at 15 level intervals. I.e. for level 15 gear crafting level 1 is required, for level 30 gear crafting level 2 is required etc.

There are three parts to making the gear to want to use:

  • Crafting
  • Refining
  • Imbueing


The first step is actually making the item from raw materials. To craft a gear item there are four types of material needed:

  • Recipe
  • Common crafting material
  • Special crafting material (faction specific)
  • Auxilliary material

The recipes, common and special crafting material is dropped as loot from mobs. The auxilliary material can also drop as loot, but is quite rare and generally this is instead bought from a craftsman. Recipes can also be bought from a craftsman for lower levels (15, 30 and 45).

First of all a recipe has to be learned to be able to make something, which is just a matter of using the recipe, provided you fulfill the crafting level requirements. Once you have learned a recipes you can make as many items of that type as you want.

The common crafting material essentially comes in four types, as far as I have deduced:

  • Copper
  • Yarn
  • Cloth
  • Hide

For level 15 and 30 gear one will need one type of common material for each item made and each material type corresponds to a gear type. As one progresses into higher levels, multiple types of material is needed for each item. These different items also have different “levels”, although that is not stated explicitly.

The special material used are items that are faction specific:

  • Fluid type – Jadeon
  • Bead type – Skysong
  • Rock/sand type – Vim
  • Wood type – Lupin
  • Bone type – Modo

The auxilliary items generally seems to be some kind of gems or thread.

Craft view for a level 30 Skysong staff

Craft view for a level 30 Skysong staff

Crafting can be done anywhere, there is no need to be at any crafting station or similar. However, since the auxilliary material is not dropped, most likely one will be nearby a craftsman, which can be found in every city area. Crafting an item is always successful and provides a certain amount of crafting XP. This XP is necessary to gain crafting levels. The amount of XP gained is highest for the highest level of gear you can craft, with dimishing returns on crafting lower level gear. But all crafting contribute, so it does not really matter what you make.

The auxilliary material bought to craft an item will cost slightly more than what you can sell back the crafted item for to the vendor, if you choose to do so. So there will be a monetary loss, albeight not a large one.

Going from level 1 to level 2 in crafting only requires 7 items to be crafted. For higher levels the number of items will increase. Depending on the level of ambition for the gear there may be some grind element or it may be within what is necessary to equip the own character. This is covered more in the Refining section below.

This crafting step is the minimum required to get a useful item. However, there are also options to improve the gear further, which is where the refining and imbueing comes into place.


Refining is the activity of improving the primary stats of an item. For weapon that means the damage, for armor it means defense. This can potentially be a painful exercise, since there is not a guarantee for success here and the item to be refined can be destroyed in the process.

There are three types of items that can be part of the refining process:

  • The gear itself
  • A refinery talisman
  • An auxilliary item

Only the gear and the talisman is necessary. Talismans are frequent loot drops, so there should not be any shortage here. The auxilliary item is an item that can be used to improve the chance of success or reduce the impact of failure. These are typically items from the game shop, so they will cost real money. There are also in-game auxilliary items, but to get these one has to trade in multiple instances of the game shop items, so in practice it will pretty much always cost money if these are going to be used.

Note that the talismans used here only is applicable for what is called common gear, i.e. bought from vendor or crafted. There is also etheral gear, which can be obtained from your faction. This type of gear have other items to refine/imbue, which is not covered here.

Refining an item must be done at an Enchanter, which can be found in every city. Each attempt to refine an item can increase the refinery level of an item. I think the amount of refinery that can be done on an item is either 9 or 10. The amount of cost or effort to reach such levels could be considerable though, so most people will likely settle for much lower levels.

Refine/Imbue dialog at Enchanter

Refine/Imbue dialog at Enchanter

A refine attempt is basically a matter of talking to an Enchanter about refining, put in the gear and talisman and start refining (for a fee). What then will happen is either that the refinery succeeded, which means the item now has slightly better primary stats than before. Or it failed, which means the item is destroyed. That is, unless an auxilliary item is put in to prevent the destruction.

Since there is an element of chance here, in practice it might be necessary to craft a number of items in order to gain one item with enough level of refinement. How many that may be depends on the level of ambition.

There seem to be multiple theories around how one should do the refinery process, which boils down to figuring out how the in-game “die roll” behaves and perform the relevant crafting when there is a better chance to succeed and and cheap or bulk items when there is a more likey chance for failure. Theories also includes picking different realms and enhancers to get good or more predictable die rolls.

I am not sure whether the theories I have seem have been tested enough to definitely conclude that they would work in most cases; but it would be safe to say that refining items can consume a lot of crafted items. Again, it will depend on the level of ambition and how much one wants to spend.

There is a side-effect to refining also – the refined item will glow a bit. The colour of the glow will depend on the amount of refinery (or imbueing) made on the item. Even if you might not care all that much about the stats it might be interesting to do some refinery to get some glow, if nothing else.


Imbueing is very similar to refining. The main difference here is that imbueing adds an additional stat to the item, which depends on the type of talisman used. So far I have seen 11 different talismans + the refinary talisman. These talismans can increase defense, accuracy,  evasion, hit points, spirit points and various resistances. Only one additional stat can be added to an item.

The imbueing process is very similar to refining. The difference is though that the item is never destroyed if the imbueing fails. Instead all previous imbues are lost. The fee to do an imbue seems to be half of what an refinement costs.

Given the difference in behaviour on failure, it may be preferable to do all the refinement first. After that, imbueing can be done. That way all the item consumption will be done first and the imbueing will be a matter to have enough luck to add those. But again this may depend on the level of ambition and figuring out theories about patterns to have better chance of success.

Additional notes

A few notes regarding crafting from my experience:

  • Start early
    Do not wait to start crafting at higher levels. Leveling crafting means that you need to craft items at the right level.  And to get crafting material you need loot drops from the right mob levels. Once mobs has been outleveled (grey or dark green) you will not get loot drops from them.
  • Save at least all common crafting material
    The common crafting material does not follow the same leveling pattern as the gear/crafting level/special material, which means that higher level items may need resources dropped from low level mobs when crafted. This will be seen from level 45 gear. If there is not enough low level material one is not out of luck – there is a black market dealer (the Shady Dealer) in Sunstream city that will sell those. But they will cost 10 silver each, which could potentially put a dent in the pocket if there are a lot of items to be crafted.  Although, when reaching high enough levels, 10 silver/each will likely not be a big issue.
  • Do not use double XP buffs for the first 15-20 levels
    This is related to the loot drops; if the double XP buff (God’s Gift quest or game shop items) is used then leveling may be too fast to be able to get enough low level crafting material. Keep it slow at first, there will be plenty of opportunity to speed it up later. Lower levels are gained pretty fast anyway.

To save all the material the stash (i.e. bank storage in some other MMOs) will likely need to be extended, which will need some shopping in the game shop. So expect to pay a bit of money for the storage at least.

Categories: Jade Dynasty
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