Archive for May 25, 2009

Quest design – fixing the symptoms?

May 25, 2009 8 comments

Summary: Blogger read interesting article about MMO quest design, but do not agree with that the right conclusions has been drawn from player behaviour analysis. Discuss among yourselves.

Through Wandering Goblin I found an interesting article @ by Sanya Weathers about quest design in MMOs. 

In that article she mentions that it used to be that MMO designers thought that players really wanted story content, as they did in single-player RPGs, but once they started measuring player behaviour, they noticed that people skipped long texts and just went on with the the task, so that they could progress to the “real” content (“end game”, “elder game” or something similar presumably). Hence game designers now tend to put in short and basic missions/quests, i.e. the all too familiar “kill ten rats” and its relatives.

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Categories: MMO Games