Mr Tagachi lost his job
I have not written so much about my play time in Guild Wars lately, but I have been playing when work allowed, which has mainly been during the weekends in the past few weeks. Primarily this has been with my Ritualist (Tarixus), who has been trying to save Cantha from the evil master Shiro Tagachi. He has definiately become a favourite along with my Necromancer and I have quite enjoyed going through the Factions storyline.
I have seen comments about the Factions campaign being considered the weaker one. In terms of delivering the main story I think I would agree with that – I found it to have a number of pieces which did not quite fit together for me.
But on the other hand I think the landscapes that the story has taken the team through has been great, I think that is a quite strong part of Factions. Well, except perhaps some city areas.
Anyway, today was the time for the final mission, Imperial Sanctum, where Tarixus and his team were to fight Shiro Tagchi in a direct confrontation. This turned out to be a bit tricky, which is what would be expected from the finale of the story.
There is only one enemy to fight in the mission and that is Mr Tagachi himself. Or rather it should be, but it seems that Shiro occasionally summons a construct by using one of the henchmen in the team; the construct gets the same profession as the henchman. Fighting Shiro while having a constuct around was not ideal, so whenever it showed up Tarixus and his team tried to destroy the construct and release the henchman that had been bound there by Shiro.
During this time Mr Tagachi of course took the opportunity to regain some health. One particular devastating part was when Shiro started floating in air in some Lotus-type position, which followed by a substantial damage to the whole team. Initially I tried to pull the team away from Shiro when this happened, but this turned out to be a very bad idea. The longer he sits in that position, the higher damage on the team afterwards.
The problem was not only to avoid getting wiped by this attack, but also to enough damage fast enough. My initial builds were a bit mixed with damage output and healing and some additional healers. But instead more success seemed to be to increase damage; to avoid that Shiro regained too much health and quickly destroy the constructs. After a number of attempts I did get some builds that seemed to work reasonably good; health of Shiro did go down quite a lot. I had quite a few attempts where his health was quite low before the whole thing went sour.
But after a good number of attempts Tarixus team did finally get his health down to a barely visible sliver of health and with a final push he was terminated! He then turned to stone (jade?) and the celestial envoys cam e to bring him down to the Underworld.
The whole excersise took at least 2-3 hours. Given that it only takes a few minutes for each attempt it was quite a few attempts. That was much more manageable than fighting Shiro in Nightfall though, where it probably took around 30 minutes just to get the opportunity to fight Shiro.
After the victory the team and Tarixus was celebrated by the Canthans and the visitng henchmen and there was quite a long walk with different people and groups that the team met during the story, all cheering for the heroes that defeated Shiro…
Even the emperor himself congratulated the team and started some fireworks display to celebrate. And then the emperor started to dance and we all joined in in the party mode 😉
With this completion I have now done all of the three game campaigns, although with different characters. And the expansion campaign (Eye of the North) do still remain as well. However, I have not found it a problem to find things to do in Guild Wars – there is plenty of things to do and while there certainly was an “I win” feeling for completing the Factions campaign there is still no feeling that I am done with the game, far from it.