Where is the Nintendo of the MMOs?
A recent release of a big MMORPG title from Mythic has caused a lot of discussions and arguments for and against the game as such, as well as the state of MMO games in general. This has also led to a number of blog entries again on the topic of innovation vs evolution and what gamers really want.
Purely by chance I stumbled upon a blog called Lost Garden which covers areas of art and game design. I was looking for some entirely different than this topic (but still game related) when a google link led me to this blog.
Here I found some quite interstring articles from a few years back: One article on Nindento’s approach to innovation as a profitable strategy. This certainly leads to the question, do we have any companies in the MMO space that tries to have the same strategy as Nintendo? I cannot really think of any, but with the long development cycles of many of these games it is perhaps harder to tell.
The interesting part here is how the matter of innovation ties in with the lifecycle of a game genre and it fits very well I think with what we see in disucssions and releases for Diku-style MMORPGs today.
The same blog also explored the game genre life cycle in more depth in a series of articles as well. It is well worth a read I think. I think it also tells a lot what to expect from future titles from some game companies.