The sorrow wolf
After completing the path to Ascension, my ranger Wolf got advised that he should talk to a dragon prophet in the mountains, named Glint.
Dragons probably do not want to be bothered by every person ascending, so it was not just a matter of knocking on the door or give Glint a ring. No, instead Wolf’s team had to fight through a number of groups of various creatures, including 6 different Dragon Facets, all in differently coloured crystal cave areas. Some of them had certain environmental effects in place, like slower movement or some amount of health degeneration. Considering that the dragons home was rumored to be contained in single grain of salt, it was quite roomy though.
It was pretty straightforward business for a hero though and it was completyed without much trouble. This was also the point were the max group size increased to the regular size of 8. This took much longer to reach than in Nightfall or Factions.
Glint seemed to be in a reasonably good mood, after all she delivered some doomsday:ish information, based on the Flameseeker Prophecies. But also that Wolf seemed to be a quite cool guy (stating the obvious…) that could make a difference.
The White Mantle seemed to worship a race of magical creatures called the Mursaat. These fellows turns out to be guys who like to float around a bit above ground in a golden outfit. They have a quite devastating attack (which Wolf got some first hand experience of…) and can thus be very tough to fight. But there was a way to get some protection from those attacks. Thus on the agenda Wolf got “get protection first”.
But even before that, it was time to save some of the Shining Blade buddies which had been captured by the White Mantle (and the Mursaat). It turns out that they have been taken to an ice cave area – Ice Caves of Sorrow. It also seems that the Stone Summit dwarves consider this area theirs and they are attacking the White Mantle and the Mursaat in the area.
Turns also out that the phrase “the enemy of my enenmy is my friend” does not hold true when it comes to dwarves. The shorter fellows were only too happy to pick a fight with Wolf’s team when being approached.
In fact, the dwarves were using some nifty catapults to shoot big deadly stuff on the White Mantle – or anyone else who happened to be in the wrong spot at the wrong time.
It was a pretty nice area to play through and not particularly difficult once you figured out what to do. But getting to that point took a number of attempts though and Wolf’s team had a number of defeats before completing the task of recusing and escorting Evinna of the Shining Blade to the ship that took the group out of harms way.
Next time I will probably try to complete the bonus task as well (rescuing a certain dwarf), but for now I was happy to have completed the mission and learning that it is not just about brute force fighting, but fighting smart.
Is it just me, or aren’t most NPC dwarves in Guild Wars kind of creepy looking?