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Full time Architect

August 26, 2008

NCSoft has recently announced the feature set for the next update of City of Heroes/Villains, Issue 13: Architect.The Architect title is realted to the mission designer tool that will be included in this issue, where people can design their own missions and story arcs.

I am quite excited by this feature; playing around creating missions is something I am looking forward to. I am a bit surprised also, I thought the mission designer would perhaps a few issues away when I first heard of it. That it is included already in the next issue is a pleasant surprise!

My real life job has “architect” in its title, so this means I will be an architect both at work and at home…;)

They also introduce the concept of a “day job”, something your character does when you are offline. Not sure if it just means one might get some more titles and badges automatically, or if there is something more to it. A real secret identity seems to be something they at least have considered and perhaps will be included in the future.

Some new powersets for corruptors and masterminds are also included, plus the ability to use shields. Since they introduced shields for the Roman NPCs in issue 12 it is reasonably logical that players will get those as well.

More missions in Cimerora are also added – that is certainly needed; somewhat lacking is a diplomatic description of the current state.

There also seems to be some measures to adress farming and some excessive prices at the consignment house with the merit award system. Essentially it seems that various activities will give “merits”, which can be used as currency to buy various items (recipes, costume pieces etc). Sounds a bit like the Prestige system in Tabula Rasa.

Overall it sounds like a quite nice issue. Given that they have announced the features now, my guess is that the issue will go live in about 2-3 months.

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Categories: City of Heroes
  1. August 30, 2008 at 22:30

    2 months from announcement to live sounds normal for City of Heroes.

    I am looking at the Issue 13 feature list and wondering what would make me want to come back to City of Heroes. Are there any gameplay changes in there? Otherwise, new missions where I beat up the same Cimerora enemies are not all that interesting. I can read the new mission text on the wiki in 15 minutes. Making my own missions could be interesting, but again the only difference between players’ missions and the existing ones is flavor text.

    Empathy variant, shields, new reward mechanic … most of the list is just tweaks to existing things, in terms of gameplay. I know the shields were hard to program and all, but my game is no different if the tank resists attacks because of his shield or his metal hide.

    Day Jobs are the most original thing on the feature list, and that is an incentive not to play. I will admit, I love offline progression, but I am not going back to a game for it. Probably.

  2. sente
    August 30, 2008 at 23:12

    I really would like to see more details on what you will be able to do with the mission designer and how they are made public or shared with people.

    I am hopeful though for that part, even though I might do missions that are crap I still thimk I will enjoy trying to make them.

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