Confessions of a bookah
While my Necromancer is still on the path to sort out the Abaddon business with the Vabbi princes, she also decided to investigate the rumors of some underground activity in the home area of Istan.
A fellow in Kamadan was helpful enough to provide some directions and soon enough the party encountered and a cave entrance in the area, which seemed plagued by some earthquake activity.
Initially fighting off some corsairs a large undergound building complex was discovered. Further investigations lead to a group of dwarves and another being, all in a state of urgency. Before any explanations are given the whole group is attacked and all have to run a long way, to a portal which transports the group to a whole different area.
These events are actually the starting point for the Guild Wars expansion Eye of the North, aka GW:EN. The dwarves together with the other being is trying to deal with a threat from the Destroyers, but some of the portal network used has been destroyed. The other being is an Asuran named Vekk, and old race with great magical affinity. They consider other races to be inferior in general and call all non-Asurans bookah, which is a bit derogatory. Vekk did not fail to point out our inferiority.;)
The Eye of the North itself is a building in the frozen north, in the land of the Norn. The Norns are a race of large shape-shifting humanoids. The Eye of the North builing is however currently inhabited by a group of humans called the Ebon Vanguard. Originally an elite force within the Ascalon army, the have taken the Eye as a base of operations for their fight against the Charr.
At this point a choice have to be made to help either the Ebon Vanguard, the dwarves or the Asurans – three different storylines.
The choices for my necromancer was to start with the Asuran path. The Asurans seemed to be an interesting race to learn more about, so that felt like a good choice. And their Asuran version of the prestige armor also looked quite nice, so that was a nice potential bonus to strive for also.
Originally the Eye of the North expansion was aimed for level 20 characters only, but the entry requirement has been lowered to level 10 nowadays. A buff is applied to characters below 20 initially to help them handle the 20+ environment.
In addition to adding another storyline to follow for my necromancer I have also pursued the other Guild Wars campaigns with my ranger and my elementalist. My Ascalonian ranger has helped fighting the Charr, assited Prince Rurik in taking Ascalonian refugees through perilous territory to neighbouring Kryta. However, things are not well in Kryta either, facing a threat of a lot of undead.
My elementalist of the other hand has been dealing with the sickness, the plague that has infected all sorts of creatures in Cantha, turning regular people and animals into monsters. A number of quests and missions worked through the villages to cleanse them from the plague and finally ended up finding the source for it in the area of the monastery of Zen Daijun.
This concluded the stay on “newbie island” for the Factions campaign and at level 14 I have headed to the big city of Kaineng City. Looking at the map it turns out that the city is huge, covering a large part of the Canthian coastline. So time to fight some street punks I guess 🙂
I have enjoyed all of the storylines so far. Compared to most other MMOGs the game has both strong and coherent storylines – at least as far as I have played. Which highlights a problem with many MMOGs – there can be a lot of time spent on less interesting activities just to get some progress, tied to some leveling mechanism.
But that is another topic. For me I am just happy that I finally dived into Guild Wars, it suited quite well at this point in time.