Home > Lineage II, MMO Games, World of Warcraft > Time vs item subscriptions

Time vs item subscriptions

August 13, 2008

NCSoft is in the process of changing their subscription model for Lineage and Lineage II, accoding to some comments on their latest earnings report call for Q2 2008 – this info is probably somewhere else also, but I first heard it on the call.

Instead of just offering a subscription with unlimited time, they will have three different options which you can choose from for that subscription fee:

  • Play with unlimited time, as before
  • Play at most 300 hours per month and get some in-game items
  • Play at most 100 hours per month and get more in-game items

So instead of spending a lot of time grinding for phat loot, one can spend less time in the game and possibly get phat loot anyway.

I do wonder a bit how much time some players spend on that game if the middle option is 300 hours. That is about 70 hours per week, almost twice as much many regular full-time jobs. Even the low option is one that would be more than enough time for me, most of the time.

Would a similar model be beneficial for other item-focused games, like World of Warcraft? Or any older and a bit grindy games, e.g. if items included were xp boosters or something similar?

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