Archive for June 22, 2008

The end of the blog year – game status

June 22, 2008 Comments off

Today on June 22nd is the last day of my first year blogging.

One of my first blog entries when I started was what games I play.  City of Heroes/Villains is still going strong and right now I do not see any end to that. The other games were Everquest 2 and Lord of the Ring Online, neither which I play any longer. LOTRO was even one of the titles I spent the shortest time with, not even playing 2 months even though I had paid for the 6 month preorder.

Everquest 2 is also a thing of the past which I do not plan to go back to.

Tabula Rasa is a game I have played a lot in this period also, although at the moment I do not log in often and play. A few games that I tried to revisit were Anarchy Online, EVE Online, Vanguard, Guild Wars and Dungeon & Dragons Online, but neither stuck with me.

And the latest that I left are of course Age of Conan. Fantasy games do just not seem to have any staying power for me. Thus games that I look forward to are more along the line of Champions Online, Jumpgate Evolution, Stargate Worlds, Blackstar and The Agency to mention a few.

When I started this blog I had set a goal for myself that I should write at least once per week, except perhaps when on vacation. Including this entry I have had 139 posts during this past year.

A big thank you to all of you who happen to read my ramblings from time to time. It is nice to know that there a few people out there who occasionally find it worthwhile to read 🙂

Categories: Uncategorized

An eye-opening team invite

June 22, 2008 2 comments

For years now the topic of blind invites gets people into sometimes heated discussions. I.e. the habit that some people have to send a team/group invite without asking the person who receives the invite before. Recently the folks at Massively had an article about such invites in City of Heroes/Villains.

I am against blind invites myself, since I may only want to team up during certain circumstances. Even though the Massively article brings up this in the context of City of Heroes/Villains I find that it is less of a problem in CoX. Not that I do not get blind invites; I get them regularly. But in CoX there is less chance of a team being a bad or unwanted case than in some other MMORPGs due to its flexible teaming and mission systems.

So what if the blind invites were changed and their eyes were opened? All the information in an invite that are lacking are provided right there in the invite. If someone sends and invite, the invite dialog tells you who sent it, their level, the area they are in the team size. It could also include different options for different types of team activities and also allow to send some text messages with the invite, that can have been predefined or added before by the team leader.

The invite dialog could also allow for a response text to be entered. All this would allow much of the interaction that would take place if the invite was not “blind”. It would save effort and make things smoother for both those who just want fast invites and those who may be a bit more picky. Then the issue of blind invites would perhaps not be an issue anymore, since both sides can get what they want.

Categories: MMO Games

The Epic ding

June 22, 2008 Comments off

I now have my 3rd villain that has reached max level in City of Villains and my first epic archetype to reach max level. That is, my Fortunata has now dinged for the last time.

Playing the fortunata has been and still is really fun. It is a quite versatile combination of crowd control, team support and damage dealing options.

Leveling this one has been fast also, a bit over a month calendar time since it was started. I did not check the hours played, but probably less than half of the time use for previous villains. That NCSoft has smoothed out the leveling curve is one contributing factor, but mainly it has been that there has been a larger chunk of the time where I have played in big team. Big teams make a substantial difference when it comes to progression speed through the levels.

Reaching level 50 also got a grand finale, since I reached in the mission where you have to defeat Lord Recluse in the future, right at the moment Lord Recluse was defeated.

Categories: City of Heroes