Archive

Archive for December, 2007

Life is like a box of chocolates…

December 31, 2007 1 comment

…you never know what you are going to get.

Is the starting experience in an MMOG representative of how the game will be later? Is it worse or better? First impressions are important and many people will likely not spend that much time before deciding whether they will continue to play or not. Game companies know this of course, so usually one would expect the starting experience as good as it can be, given the limited abilities of a new character. That is of course assuming that it is an RPG style game where a characters abilities is extended and developed over time.

The reason for writing this is a recent revisit to Vanguard for me. I read on another blog that SOE had reactivated old accounts over the holidays and I thought I might give it a little bit of time to see if the game would interest me more this time. While the performance of the game definitely seemed better, it is not an apples to apples comparision. I have a better graphics card now than when I played Vanguard before and I did not see much people at all in the newbie areas I played, much less than when I tried the game for the first time.

From a game play perspective, I did not see any significant difference as I remember it and while the performance was an issue when I first tried it, the game play was the main factor that caused me to cancel it. It was the same feeling now, I had no urge to get back into the game and play. The environment still was the mixture of nice looking and ugly pieces. If I had been a new player without MMOG experience, I think I would have considered the tutorial part lacking. The game will be uninstalled from my computer, no plans to keep playing it after this “free trial” period.

So my thoughts are then if there is still some gems hidden which I will never get to because I do not like the starting experience? Or has the work SOE has done up to this point with the game mainly been fixing issues for those that where ok with the starting experience, but are still in the game or left at much later stages? Or have I just picked the wrong starter areas?

It may of course be working as intended and it is not some game play for me and never will be. If so, then I am happy that the starting expeience is the way it is – it is honest then.

World of Warcraft, City of Villains and Tabula Rasa are some other games that in my opinion have pretty good starting experiences/tutorials. Good enough to keep the interest getting some game play basics in place. I have some more mixed feelings about starting experiences in Lord of the Rings Online and Everquest 2 – there are multiple areas there which I think have varying quality, although none of them is directly bad.

So how quickly do you decide whether you want to continue with a game, for example if you are playing a free trial? Nowadays the free trial times are generally shorter than a number of years ago, but I think that is fine. Most of the time I make a decision within a few hours of play time, sometimes even in a matter of minutes. A couple of days or a week free trial is generally enough time for me.

Categories: MMO Games, Vanguard

You, robot

December 31, 2007 Comments off

This weekend I put in some more Tabula Rasa playtime. My Sapper was 29 and close to 30, but after skipping the laggy Torden Mires and heading straight for Valverde Plateau he could pick up a couple of missions, but the rest of them had a level minimum at 30+. But he still had two instances left in Torden Incline, Ojasa Atta Hive and Raksha Robotic Facility. I have had some bad experiences before with the Atta instances and had one good and quck run in Raksha before. However, in the latter case we were a group of five 30+ characters.

Running through Raksha that time had been a bit to fast for me to follow the story and explore the area properly, so I thought it might be a good idea to run it solo this time with my sapper. Raksha is not an easy instance though and one of the mission NPCs inside actually suggests that one should bring some friends.

There are basically two kinds of robots encountered, the warden bots and the reconstruction bots. Players typically have encountered them in the Torden Incline zone – wardens are the damage dealers, while the reconstruction ones create clones of other entities to fight you, pretty much. The Raksha facility consists of multiple levels, players have to obtain access to the different levels and the main objective is to shut down the robot production.

The reason for this is that the robots have been sterilizing people and to stop the facility from producing more robots that are sent out with this programming, the Central Dispatch Unit in the facility need to be stopped, first to avoid it sending out that programmign to the bots and second to get the information to reverse the process.

Going through the facility to reach the goals requires fighting many bots as well as destroying warden bot constructors, which regularly spawns new bots if they are not destroyed. Sometimes the number of bots can be a bit overwhelming and I am glad that my sapper had put some skill points in Hack, so that robots could be temporarily turned and fighting the other robots. There does not seem to be a limit how many bots can be hack-affected at any time, but aiming what a bit difficult at times to get the right bot to be “hacked”.

It took a while to get through the instance, there was a lot of running back and forth, repairing armor etc. I almost exclusively used polarity guns, which took down robots pretty fast, although only one at a time. In hindsight I perhaps should have tried an EMP shotgun also, not sure it would have been fast damage, but possibly more successful keeping them at bay. Something to test with next character visiting the facility.

Going through the instance did almost get me to the level limit, so the rest of the time I jumped in at some fights at the control points, which also helped filling up some of the remaining targets for the Incline Targets of Opportunity mission. I like the intense fights at these places and with both Incline and Plains having some areas where there is a pretty much constant battle going on between some outposts, this just adds to the fun.

My sapper then was cloned and then trained to become an engineer. Creating bots and turrets to fight for you sounds like good fun and this was one of the careeer paths I had in mind before starting to play the game. Still need to play a bit more to figure out how to play this character in a good way, but looks promising and fun.

The clone also trained and became a demolitionist. To make all the abilities available (except the signature ability) I did need to pick up two more Logos in Torden Mires through..So could not avoid that zone completely. Running around avoiding fights to get the Logos and pick up some waypoints worked pretty good though, it is when you try to fight that the real trouble starts. Unfortunately one of the Logos, Destruction, is in an area where there are Thrax troops constantly pouring in and fights are pretty much unavoidable. That was a quite horrible fighting experience, long reaction times and delays and lots of no updates at all on “hits”. This was valid for both me and the Thrax through so they were not really able to kill me either and it was a stand-off more of less. Fortunately for me another player came by with the itnention to get the logos as well and he managed to kill the nearest Thrax.

I will need to spend a bit more time with the Demolitionist skills and figure out how to best use these. They feel a bit more group-oriented to me, although certainly applicable solo as well. With three characters at 30 (medic, enginner and demolitionist) now though I will need to start spreading them out a bit again to not play the same content multiple times after each other.

BTW, Raksha means ‘protection’ in Hindi, which describes the original purpose of the robots.  No three robotic laws in effect here though, otherwise the robot problem would not have been there in the first place likely 🙂

Categories: Tabula Rasa

Holidays with the AFS

December 29, 2007 Comments off

After all Xmas celebrations and with some free time during this holiday period the play time in Tabula Rasa in particular has increased a bit. I have a couple of different characters currently, 5 in total. Two of them have been played from start, the other 3 cloned at different levels. I am an altoholic, so playing and creating a couple of different characters only comes natural and the cloning system in Tabula Rasa fits well in with that habit.

They are spread out a bit in levels, essentially so that I will never play the same zones with two characters at the same time, or so is the idea anyway. This also is useful to pass down some weapons and loot to younger characters – since almost no item is bound to a specific character, a lot of items can be reused by other characters.

When I originally looked at the game and its professions, the two that sounded most interesting to me was the Exobiologist and the Engineer and their abilities to get aid from biological and mechanical entities. I have reached Exobiologist and I do like it, but also realized that I like a lot of the other professions to. Medic seems to be a quite nice profession, at least after the recent revamp of the skills and it has been fun to play as well. While both exobiologisty and medic have healer type abilities, they are not the traditional healers as seen in many other MMOGs, but a bit more varied and quite fun to play, solo or in group.

The cloning and reanimation abilities of the exobiologist feels a bit weak though. The clone feels more scaled as an NPC at the given level rather than the player, with the corresponding lower damage output, repair output or whatever item was chosen at cloning time. A clone similar to player damage/repair output might be considered too powerful though – injection guns put out a lot of damage, even though it is a bit slow.

My Sapper has fought his way though Torden and was about to embark on a visit to the Mires zone in Torden. But I quickly cancelled that. Mires is a zone that many people dislike because of the lag experienced there – press a button to fire and one may see a reaction 2 seconds later. For some professions and depending on weapon type used, it may still be possible to play. But for a Sapper whose main weapon is the polarity guns, Mires lag makes it pretty much unplayable. With the sapper currently being 29 with still some instances and stuff left in Torden Incline, skipping Torden Mires felt quite suitable and go directly to Valverde Plateau. I will probably do the instances in there with some clan members at some point, they are good fun. But the rest of the zone I will leave until they fix the lag issue there. The zone content itself is pretty good I think, it is just the lag issues that makes the zone a nuisance.

My Ranger also got started up a bit in the first Torden zone, Plains. Both Plains and Incline are quite fun zones and can certainly get a quite intense in some areas with the fighting. Some of the tasks in the Targets of Opportunity missions for these zones seem not so well scaled to the actual zone content though – e.g. kill 100 Nitroglazers in a zone where almost no spawn at all, except maybe in some control point fights (and one other spot). The amount of Flaregashers to kill may also be a bit on the high side compared to what people may encounter. There are some good spawn points for them though in each zone, but it feels quite against the spirit of the game to camp some spot to get kills to fulfill the TOO task.

The youngest member of my AFS family has just recently started to explore Concordia Palisades. We went to the Treeback Camp instance with some clan members and picked a few outdoor missions on the way also, since there are a number of them to do while fighting our way to the Treeback Camp entrance, which is within a Bane facility. Getting there was intense fighting and good fun. The Treeback Camp instance itself is also a nice one, a large open space area which also clearly shows that these instances scale with the team size. The number of enemies and sizes of the patrols and other enemy groups are significantly larger with a few people in the team. This gave some intense fire fights and we had a good time there.

Playing through zones for the second (or third or even fourth) time tend to make the play time a bit more efficient, since one knows better what needs to be zone in a particular zone and when to do it. My first and highest character, my exobiologist has about twice as much play time as all my other four characters combined. CLoninh has of course a part in that as well. Soon enough there will yet another character but pretty much the same play time as before, when my sapper continues to become engineer and creates a clone for a demolitionist.

Categories: Tabula Rasa

Another top 10 MMOG comment

December 23, 2007 2 comments

As a lot of other bloggers have added their take on top 10 MMOGs inspired from the thread at F13.net, I decided I’d put in some comments in the same spirit here. I don’t read those forums normally, so I did not jump in and register. I found the different motivations people wrote more interesting than the actual order and who put in their votes – I am sure there are a couple of celebrities in the game world there judging by interest sparked for this particular list, but I did not notice.

The motivations are interesting since it shows in my opinion it is a bit difficult to get some coherent criteria that everyone would agree with, making such list pretty much useless (as it also says in the original post) for anyone outside to get a good view of what game is better than another.

Worth noting is that the only game in the top 10 that is actually reasonably new is Lord of the Ring Online and 7 of 10 are fantasy MMOGs.

My own top 10, which is pretty much all MMOGs I have played for at least 2 months:

  1. City of Villains/Heroes
    This is the game I played played actively the longest (almost 19 months and counting), mostly on villain side. It is not the most feature rich game, but what has been implemented usually works well. Best character creator I have seen so far, separation of looks and character abilities, good variety in powerset selection, great mechanics to enable people to team with each other and good fun fast-paced combat in groups.
    It gets a bit grindy at times (big hurdle around level 30) and there is a lot of similar content. Good content updates that comes at regular intervals without extra cost. I have loads of characters in this game and enjoy most of them. Played witha good group of people here which definitely contributed to the enjoyment of this game.
  2. World of Warcraft
    Second longest game I have played, spent around 11 months, got 1 character to top level, which was 60 at the time and a bunch of alts in 30-50 range. Fun to explore, solid content. Main reason for staying that long was the guild I was in and when that fell apart my interest in the game pretty much vanished. Among the least amount of annoyment factors in a game that I have played, which is one reason it is high up in list. Decent mixture of skills in the different classes.
  3. Final Fantasy XI
    Spent around 8 months in this game. Loved the concept of jobs and subjobs, did not like that some combinations there where pretty much forced in practice. Hated the camping. Loved the cutscenes, some of the story line and the general feeling of a dangerous world. Fighting my first dragon there was a rush like I barely had in any other game. I loved the beastmaster job. Did not really like the forced grouping in certain areas at certain levels, which which was abonus for the beastmaster – that did not really apply in that case. Had good fun with the BCNM fights (Burning Circle Notorious Monster) I was in. The linkshell I was in was good at the beginning, but after the general maturity and common ground with the other members faded, the interest in the game also faded.
  4. Everquest 2
    Lots of features, some nice storylines and mixed graphics – some great some so-and-so. Loved Brigand and Coercer and had some decent fun with some other classes also, highest got to mid 40s (brigand). Have played the game in 4-5 periods, total time perhaps 8-9 months. Too much master spell farming and grouping for XP for my liking.
  5. Star Wars Galaxies
    Mainly for the game as it was during the first 5-6 months, to a bit after player cities was introduced. This was a time where many higher level creatures could be considered dangerous. Loved the skill-based structure, hated the grinding necessary for some of these skill trees. Hated the one character per server restriction. Loved the versality in classes, crafting mechanics although did not like htat you pretty much had to be a master crafter to make any money on your work (and the grind to get there). Ended up as a ranger/creature handler eventually and I loved the pet handling, collecting pets and raising them and go hunting for material that I sold later. Player cities was an intersting concept, but I thought it actually destroyed a bit of the game and later changes destroyed it more. Never was interested in getting into Jedi.
  6. Anarchy Online
    My first MMOG. Spent perhaps 10-11 months in total there over multiple periods. Have all the expansions, but has not really touched much beyond the original game content. Had plenty of alts, only a few got above level 50. Due to real life circumstances (i.e. work), my first 10 months in the game was mainly a couple of hours each weekend, the only time I was home in Sweden. Great mood setting in some areas and good fun back then. Cannot really back into the game nowadays though.
  7. Tabula Rasa
    The game has not been out after release for 2 months yet, but I also played some in beta. Great combat and immersive environment, good storyline. Crafting is a bit crappy at the moment and some of the mission bugs gets annoying. Playing it with a good bunch of people, which adds to the fun. If I make this list again in a couple of months I suspect this game will be ranked higher. I just need to put some of the games I played for a longer time ahead of it, the postion is rather low due to the short time it has been around. A couple of months from now it may be in top 3.
  8. Earth & Beyond
    My second MMOG and the first game in space, played for maybe 9-10 months. I loved the concept of a changing world and the grand story arc and the first 30-40 levels had some nice missions and story lines in addition to the story arc. Combat with space creatures was fun. Crafting was ok, trading part (a chat channel) was horrendous. A lot of the time towards level 150 was one of the worst grinds I have had in an MMOG, which lowers its position.
  9. EVE Online
    Wanted to really like this game and have a complement to Earth&Beyond initially. Played in two periods, totalling maybe 2-3 months. Never got into a company I liked and after a while space felt a bit empty. I like a number of the game mechanics and it is a bit stimulating, but not so much fun after a while. Probably would have worked out better with a good company.
  10. Lord Of the Ring Online
    Pretty game environment, some of the start quests and the main story arc was good. After a while it felt really uninspiring and grindy, quests, combat and pretty much everything except the environment itself. Highest character got to mid/high 20s, loremaster. left after about 2 months, even though I had bought a pre-order with 6 months subscription.

Some of the positions here is pretty much impossible for me even to agree with myself and if I am asked again in a short while some of the positions may change. And if I was asked about a list of games I would like to play now and order them, it would be a quite different list. It is a rather futile attempt at comparing my enjoyment and frustration at different periods in time when it comes to MMOGs.

Bane stress test?

December 23, 2007 Comments off

Today it was announced on the Centaurus server that intel had been received that a major Bane attack were to be launched in a coupe of hours. A bit later it was said that info was received that the Bane would attack Foreas Base in Divide at around 8 PM GMT.

Naturally a lot of people went to Foreas base and at 8 PM a lot of people could be seen in pretty much all of the 4 instances of Divide. An announcement came that Bane were attacking in Divide 2, 3 and 4 – everyone jumped into the teleporter in #1 at the same time almost (interesting sight for sure…) . In the attacked instances a couple of level 30 Bane troopers were seen to attack and swiftly was terminated. And then came…nothing. The group of people I was with there stayed around for maybe 20-25 minutes, then went back to usual affairs. A bit later came an announement that the Bane was defeated.

I am happy to see that they are trying to arrange some events, but this certainly had a bit of anti-climax feeling over it. Maybe it was a stress test in disguise? For me looking at all the players, e.g. the Santa Soldiers below and their attempt at synchronized /rave was more enjoyable than the attack itself.

Santa’s Soldier inspection - load your presents and give me 20! (of them)

Categories: Tabula Rasa

I’m doing my part

December 19, 2007 2 comments

Tabula Rasa has now passed the 50 day mark (including the preorder extra days at start) and I thought it would be a good moment to put down some thoughts about the game. Nowadays when I start playing an MMOG I almost directly decide whether I will continue to play the game or not. However, even if a game initially feels good and intersting that interest may fade after a while. For me that feeling seems to start appearing around 1 to 1 1/2 month into a game. This happened the first time I played EVE, Everquest 2 and Lord of the Rings Online, for example.

But now is the time to look at Tabula Rasa and I can directly say that this game is not one of those where my interest starts fading. In fact I am having a blast in this game and I expect that I will play the game for a reasonably long time.

What makes it so good to play then? For me the environment combined with the combat system and the mob/NPC behaviour help create a presence in the game that I have seldom seen in other MMOGs. It feels more alive than many other MMOG environments. The attention to detail in all of this makes it a very nice experience overall.

Greetings from Torden Mires - at least it is not raining on the vacation

Now, running around as a soldier in a not too distant future fighting some nasty aliens and get help from some other aliens must have some appeal those playing, otherwise it will probably not help so much that some of the game systems works quite well. Once the new shiny things in terms of game mechanics that is there to play with in an MMOG have become familiar, it is the setting, perhaps story line and the community and friends that will decide the longevity.

Another strong point for me is the story line. There are some pretty good missions and many of the instanced area zones that are available have some good stories connected with them and has in general been a pleasurable experience. There are a couple of these accessible from every outdoor zone. These instanced areas scale with the number of players in a squad (team) that enters the areas, in terms of number of mobs primarily and to some extent type of mobs. The level or the mobs and the area itself does not seem to be affected here.

The scaling is a bit subtle though and not as clear as in City of Heroes/Villains, which is not necessarily a bad thing. My impression is that the scaling fits small sized groups best if attempted at a level similar to what the mobs have.

Ah, the enemy-factory-must-destroy thing!

The game has a pretty linear zone structure, you start with three zones on the Concordia continent on the planet Foreas, continue with three zones on Torden continent on planet Arieki and then continue going back to Foreas and so on. At least the outdoor zones I have played in (7 so far) have that linear structure. For one or two characters I think that is not too bad, but if you are an altoholic and want to try out all or most of the career paths, some parallel zone paths at least towards higher levels would be good.

Fortunately the cloning system does not make you play though all zones and it also provides an option to try out different skill sets for your particular character also. In a way that is better than a respec option that other games have, because you can still keep the old choice and go back to that if you want. The bad part is that you have to set a new first name for the clone and the number of times you can clone is limited – there is not a huge amount of room for experimentation, so need to be used with some care at least.

Oh my God, they killed Kennilax! The bastards!

Clone points are earned every time one will have to make a career choice (at levels 5, 15 and 30) and also for every Targets of Opportunity mission completed. There is one TOO for every outdoor zone. Each TOO have a number of tasks to complete, like “kill 200 Thrax soldiers”, “find all zone Logos”, “complete all operations in zone” (missions in instanced areas). It is from the TOO clone credits that one gets the experimentation space for the characters in addition to the career paths. Many of the tasks can be obtained through normal game play if one fights, explores and go experience the instanced areas. Or so the idea is anyway. The TOOs have had a couple of bugs and issues with them, which has left some of them incomplete for a number of people.

That is also an impression that is there with missions in general also. While most of the missions work fine, there seem to always be some in every zone that have bugs. While it is not the end of the world, it can be a bit annoying at times.

Fort Defiance

Patches have been coming fairly frequent and fortunately they actually seem to fix and improve things. I must say that I am positive with the pace that changes, improvements and bug fixes are coming in. That is a good sign for the improvement and refinement of the game. Two career paths (biotech -> medic/exobiologist) have had a skill revamp which have been positive and they seem to make a good job in trying to make all career paths fun to play. While I have not reached the stage to have one of each yet, some friends have done that and say that this is the first game where they actually think all of the paths are fun to play.

In a recent patch the Military Surplus was added. This is intended to work as an auction house, however at the moment there is no bidding in place, one can only sell and buy at the buyout price the seller sets. The interface to the MS is pretty nice, has some decent filtering and automatically lists all the inventory (weapons and armor) content if you are going to sell something, in the same order it is in the inventory. It also automatically sets the price the vendor would buy the item for as the default buyout price, so one doesnot have to go to a vendor to check what the price would be there. Since there is also a small fee for selling an item, one would usually set a slightly higher price.

A good feature for the MS interface is that the view for bought items and money received for sold items is shared for all characters – there is no extra step here to transfer money and/or items to another character. While this is possible to do through the footlocker I think it is a wise choice to not force people to go through that extra step also, which is just a time sink.

The weapons and armor in the game have different levels of rarity: First it is the regular items that can be bought from a vendor or sometimes drop from mobs (grey) . Second is the modified items (green) which is where the items may have different modifiers for buffs, debuffs and character attributes. Next level is the experiemental items (blue) and finally the prototype items (purple), which are the most rare one. Up until recently all the items regardless of rarity had the same base stats if they were at the same level and type – weapons did the same damage, armor had the same protection. Only the amount of modifiers that an item could hold was the difference.

This changed in a recent patch and now the rarity of the armor and weapon also affects the base stats for the item, which now becomes a more significant factor – a purple weapon of some type and level will do 60% more damage than the corresponding grey weapon. Green and blue ones end up at +20% and +40% respectively. I think this change was probably necessary to get a healthy economy going with the introduction of the Military Surplus.

Since most items are not bound to a particular character there is a lot of items that can be sold and bought and if one outlevels a weapon or armor, it can just be put on sale. This I think will lead to that basically only experimental (blue) and prototype (purple) items will in practice be sellable and that can already be seen after a couple of days with the Milirary Surplus in effect.

For me the green items will just be sold to the vendor, or dismantled to get parts to modify better items with. Currently I am collecting parts which I will start to use when I clone a higher level character into becoming a dedicated crafter – just making sure I clone at a point with enough skill points to fill up all the crafting skills to max plus perhaps some basic skills in addition to that.

I also think that they will probably have to do a revamp of the crafting also, including the item modification system. Many of the dropped items have so many stat modifiers on them today that sometime there is not much that can be added to an existing item and one cannot remove stats without destroying the item. So some change will likely be needed to make that part of crafting more viable.

Is this a bad time to ask for directions?

But I am positive that good changes will come, the impression I have had so far is that the developers adaptive and are working to make things fun to play in practice and willing to change if their first approach turned out not to work so well. This is an important reason for me to be a bit forgiving about the issues that are present today – I am confident that they will be changed and probably in a not too distant future.

And for anyone that has read all the way here (good job!) and wonder about the headline – it is a quote from the movie Starship Troopers, which to some extent is a movie with a similar theme.

Categories: Tabula Rasa

Cryptic Studios closes down forums and blog

December 9, 2007 4 comments

Cryptic Studios recently announced that they are closing down their forums and blog. The reason for this is being that they want to make sure they present the projects work on in the best way.

I have read their blog and I popped in and read some in the forums every now and then. The blog did for the most part not contain any game specifics, but was more of a window to the work place community at Cryptic. There was not really anything there to affect any presentation of a future game. The forums was another matter though and with only one announced title besides the exisiting City of Heroes/Villains, a number of discussion threads were related to Marvel Universe Online.

Is it just a matter of people not having time anymore to write in the blog or read and comment in the forums, or is it part of some damage control regarding the Marvel Universe Online rumors? Or just to make sure no-one accidentally gives away too much information on the projects they are workign with in general?

I think it is probably a combination of all of that and perhaps originating from some other pertner they are working with? The Cryptic people did not strike me as a group that would have control issues and at least the blog was not really about gaming so much.

The announcement indicates that there is something that is targeted for 2008 and other projects for later years. If there is anything next year that is probably Marvel Universe Online, or they have been good in hiding .

Stalking in the City

December 3, 2007 Comments off

A couple of days ago Issue 11 for City of Heroes/Villains was released, as I mentioned in a previous blog entry. Among the new features introduced was two new powersets, dual blades and willpower. Being an altoholic, I must of course create a new alt to try out the new powersets. I decided to create a stalker – I am mainly a villain archetype player and multiple swords seemed fitting for an assassin type character.

So I created The Gaupa (lynx in Icelandic), a dark hooded evil-doer, ready to slice and dice.
The Gaupa

While basically every other powerset has some secondary effect on mobs (fire has added DoT, ice slows speed and recharge, dark lowers accuracy etc), dual blades is slightly different. Its secondary effects are not implicit, but rather created through combinations of powers and successful combinations unleashes various added effects. A combination is typically the usage of three powers as far as I have seen – a starter, something in the middle and a finisher. A power may valid for multiple types of combinations.
The Gaupa is currently level 13 and with his power selection currently has one valid combination effect – Sweep, which causes added damage to multiple enemies in a cone shape, as well as knocks them down.
So far it looks like a fun powerset.

Willpower seems to be a good mixture of various defense, damage reduction and healing capabilities, as well as various resistances, notably including psionic and toxic damage.

During the weekend I also got the Unwavering badge, which means that I have played the game for 18 months now. With that comes some additional veteran rewards, which included new costume pieces for Samurai armor. These I had to try out also and decided that my older stalker, Tachibot, my sword wielding Japanese killer robot.
Since weapon customization was also a feature of Issue 11, I could also do some modifications to the sword he was using. However, there was no tachi choice and I neded up with a katana fairly similar to the original one. The samurai armor though added a quite different look
Tachibot Samurai style
It is good to get a distinctly different look on a character, wardrobe needs to be changed once in a while abd keeping a couple of different costumes adds a bit positive to the game experience. I have another sword wielder on the hero side, he will possibly get a makeover later as well – at the very least his weapon (broadsword powerset).

Categories: City of Heroes