My story arcs
This is a quick summary of my story arcs, with name, arc ID, mission count and level ranges. For more details, see further down on the page.
- The Siren Supremes
Arc id 1143, 3 missions, levels 30-40 - The Missing Geneticist
Arc id 2542, 4 missions, levels 10-19 - Elemental Jones
Arc ID 263512, 3 missions, levels 30+ - The Soul Hunter
Arc ID 294431, 5 missions, levels 45+
The Siren Supremes
Arc ID: 1143
Mission level ranges: Mission 1 (30-40), Mission 2 (35-40), Mission 3 (35-40)
Description: What happens when the music go bump in the night? Help sort out the worries of freaky father Frank Smasher and deal with The Siren Supremes
Morality: Neutral
Keywords: Comedy, Solo friendly
Status: Final
Notes: This is my first story arc for City of Heroes/Villains, intended to be a bit humorous story. The first two missions should play ok for most levels. The last mission will be more difficult – possible to solo, but probably level 25-30+ at least in that case. The arc will likely take about 30-45 minutes to play through.
The Missing Geneticist
Arc ID: 2542
Mission level ranges: Mission 1 (5-19), Mission 2 (10-19), Mission 3 (10-19), Mission 4 (10-19)
Description: Isaac from Pocket D wants you to protect his sister from being hurt. What initially seemed like a simple bodyguard task evolves into something deeper and more disturbing…
Morality: Neutral
Keywords: Solo friendly
Status: Final
Notes: This is my second story arc for City of Heroes/Villains. It is primarily aimed for levels 10-19. It can be played by lower levels, but the enemies encountered are not the easiest ones at these levels. The story itself is a bit darker than my first story arc. It is also longer, will probably take about one hour or a bit more to complete.
Elemental Jones
Arc ID: 263512
Mission level ranges: Mission 1 (30-54), Mission 2 (30-54), Mission 3 (30-54)
Description: A set of ancient artifacts have gone missing from the Midnighter facilities, as well as their guardian, the archeologist Thaddeus Jones. In the wrong hands the effects of these artifacts can be devastating to the city.
Morality: Heroic
Keywords: Cool custom critters, Solo friendly
Status: Looking for Feedback
Notes: This arc is intended as a somewhat short simple story with a few hopefully enjoyable fights. I have tried to balance it so it should not feel trivial but without being too hard.
The Soul Hunter
Arc ID: 294431
Mission level ranges: Mission 1 (45-54), Mission 2 (45-54), Mission 3 (45-54), Mission 4 (45-54), Mission 5 (45-54)
Description: An initially simple case to sort out the trouble caused by some rebellious hot-heads turns into a devious case where the human souls may be at stake.
Morality: Neutral
Keywords: Custom Characters, Solo friendly, Save the world
Status: Final
Notes: A somewhat long story arc, which hopefully should provide an interesting story to follow. The contact is Crash Cage, which may be familiar to villains who have done her arcs in Sharkhead. There are references and story elements that ties in with those parts; this arc is pretty much intended as an independent story, but which do happen after the regular Crash Cage arcs in time.
This is a partial rewrite of my old arc The Soul Harvest. Changes in both mobs, story text, objectives and maps, but the main story framework is still the same. Level range is from level 45, but should be fine to play for characters level 30-35 and upwards. Issue 15 brought some welcome options to change the mobs to fit the story better, by allowing colour and name changes of standard mobs also – very nice. Some objective had slight changes in behaviour also (e.g. what happens if an ally dies) which required me to change the play a bit also.
Unpublished story arcs
The story arcs below are at this point unpublished – either they will be reworked or replaced by other story arcs. They were fun to make and good exercises, but I am not quite satisfied with the result.
Heart of Steel
Arc ID: Unpublished
Mission level ranges: Mission 1 (40-54), Mission 2 (34-54), Mission 3 (40-52), Mission 4 (40-52)
Description: A series of mysterious disappearances are occuring in the Rogue Isles and you are asked to help solve the mystery and restore order. Not everything is as it seems initially – will you follow orders or take a different path?
Morality: Villainous
Keywords: Original story, drama, Heart felt
Status: Looking for Feedback
Notes: Another mission for the high level ranges. There are no elite bosses or arch-villains in this arc, should be possible to solo although may not be easy to do so. While there is no actual decision points you can set in the missions today, the intent here is to at least make the player think a little bit on what they should do instead of just completing the objectives.





March 29, 2009 at 22:18
[...] Mission Architect story arcs [...]
April 8, 2009 at 23:31
[...] Mission Architect story arcs [...]
May 4, 2009 at 22:58
[...] Mission Architect story arcs [...]
May 6, 2009 at 06:15
Just played through the missing geneticist. Enjoyed it thoroughly. 5 stars.
It irks me that you can’t submit any more arcs (and thus nothing I can play through until much higher level). It seems to me that there should be some way to achieve “trusted author” status, and be able to submit as many arcs as you like. You are adding content yo their game for free after all.
May 6, 2009 at 17:04
Thank you
The only “trusted author” type of optiosn today are either Hall of Fame or Developer’s Choice. Last I checked, only one arc had reached Hall of Fame status. The Developer’s Choice ones are a bit of varying quality – some quite good, some maybe ok.
And becoming a Developer’s Choice is mainly a matter of luck with the amount of story arcs today, at least if you have done a reasonably good arc.
May 22, 2009 at 01:03
[...] Mission Architect story arcs [...]
June 1, 2009 at 00:18
[...] Mission Architect story arcs [...]