Another year has passed and it is time to look back a bit on my MMO gaming in 2012.
City of Heroes
For most of the year, City of Heroes was my base game, the one I always fallen back to after excursions to other MMOs. Except for the months July and August when I had a break from the game, this was one I played to the very end. I do very much miss the game and community, in particular on my main server Defiant. I still get sad about it from time to time. There has been a lot of discussion and speculation why it was shut down; it would be good at some point to hear actual reasons and a bit more specific than “change in policy”. It would also be good to hear why they handled the shutdown the way they did, but I guess that is not something we will ever hear.
I did also play some of the competition to City of Heroes in the superhero genre, both Champions Online and DC Universe Online. After all, I am a lifetime subscriber to Champions Online. There are certainly good things in Champions, but for me that is a game that I can only enjoy during short periods of time. Part of the reason for that is because some of the features and elements of the game felt like simple money-grabbing features – the crafting/harvesting is one of those. I initially liked the change they had made, but realized it was a broken design from a game-play perspective – which could be overcome somewhat by spending plenty of money. I am ok with spending money on a game that is “free to play”, but not when design seems to be broken on purpose for people to spend money.
DC Universe Online
Very late this year, after the shutdown of City of Heroes, I also tried out DC Universe Online again briefly. Previously I had played in on PS3, but this time was my first experience with the game on a PC. I liked it a little bit better on the PC, but in the end the controls and the horrible character creator and tutorial turned me off that game. That, and that I could not use my SOE acount either, but had to use a ProSieben1 (Alaplaya) account – plus that it was not possible to merge these two accounts either. Maybe I will give it ago at some point later, but the controls does put me off this game.
Star Wars – The Old Republic
During spring-time I also ventured into Star Wars – The Old Republic. It was really a great and fun game to play – at first. In the beginning it was very cool and fun to play and I enjoyed trying out most of the different classes available, up to the point that it was time to leave the starter areas. For continued play, I stuck with my Sith Sorcerer and it was a quite enjoyable ride for some time. In the long run though the non-class-story missions started to feel grindy though and even getting to the different points for the class story missions became grindy – which is when I lost interest. I reached about level 30 I believe. Maybe at some point I will give this game ago again; I did not read up closely on the details for the “free to play”, but it did not seem that it would require much or any money spent from my side really considering how I expect to play. This is probably a game I will return to at some point in 2013.
Early this sping I did play a bit of Anarchy Online as well and enjoyed it quite a bit; at least for some time. The setting is marvelous, even though the graphics are dated. While there are many nice people in the game, many are long time veterans that have played the game for years. Most of them started playing the game long after I initially played the game, so in calendar time I am “more veteran”, but a newbie in terms of played time in comparison. We do not quite play at the same level, unfortunately. I do hope for a revamp of some of the combat mechanics; it is too much reliant on auto-attack for my taste at the moment. I did sign up for a 12-month subscription close to the end of this year and I hope to jump back in the game during spring, hopefully when there may be some beta testing of a new New Player Experience and the new game engine.
Age of Conan
Late this spring I also jumped into Age of Conan. I do like this type of fantasy setting better than the typical high-fantasy-with-elves-and-dwarves settings one see in a lot of MMOs. I am not too keen on fantasy settings, but this one is at least more tolerable. In the end though it felt a bit empty – most active people seemed to be doing high-end raids and dungeons. The gold seller spam was also quite annoying. Plus, another Funcom game craved for some time and attention in the summer-time, with a more contemporary setting. Similar to Anarchy Online, if this game gets a bit more people playing in my level range and experience level I might try it out again.
I played Guild Wars a bit on and off during spring. This is a game I love returning too – every time I do I realize why this was my favourite fantasy MMO-type game. For some reason I do not stick around though – I have yet to figure out why that is. While I have completed all of the main campaigns in the game, there are other story-oriented content I have bought but not yet played and a number of things on my to-do list. Remains to see how many people still play this when Guild Wars 2 is the new kid from Arenanet.
One game that I played briefly in the beta, but did not write anything about, was Raiderz. For some reason I got an invite to the beta for this game, so I tried it out for a short time. I did not expect to like it, but I quite enjoyed the tutorial/starter area. It was a bit different and it was fun. Then I got to the main land and to me the game transformed a bit from quite fun to more of a normal fantasy MMO-with-a-bit-of-grind from Asia. Perhaps the launch version is better, but the fantasy setting did not thrill me though.
City of Steam
Industral Age fantasy with steampunk elements – that is how the setting for City of Steam is described as. This game have had four closed beta weekends during autumn/winter an d I have played a bit in these four weekends. A notable feature of this game is that is is a browser-based game – there is nothing to install (except for the Unity3D web player plugin). The game looks great for a browser-based game; I think it compares favourably to for example Runes of Magic (at least as I remember Runes of Magic). I thought the combat was pretty fun (dual-wielding “wands” that throw lightning balls – what is not to like… ). There are some design elements that I do not quite like or am on the fence about; but the interaction betweent he developers and the community is top notch I think. I would be happy to provide some support to the game because of this, even if I would end up not playing it so much. There will be an open beta later in 2013, but no dates are set yet. I will try it out again then.
Guild Wars 2
A big game of the year, but one I only played for about a week. Pre-ordered the game and played for almost a week – then NCSoft announed that they were going to terminate City of Heroes and Paragon Studios on August 31st. My focus switched to City of Heroes then after that weekend and I have not played Guild Wars 2 since that. I pretty much lost my urge to play the game during that period. Perhaps in 2013 if I get some cravings for fantasy settings I will try it out again. I am not sure that I will spend any money in the game though; I do have a bit of a trust issue with NCSoft corporate.
The Secret World
And finally, the game that for me has been the best still remaining game of the year. I played it a fair amount from early access to a few weeks after launch, then due to Real Life interfering activity dropped significantly during summer-time. The City of Heroes situation forced a pause from the game as well and now in December I picked up up for real again. The stories and missions are for the most part really quite enjoyable and I have gotten back into making builds/decks for my character, trying out different abilities and play styles & weapons. Contrary to most other MMOs I have mainly played melee-oriented combat in this game and I am quite enjoying it.
I have a lifetime subscription for the game and with the recent change I will get monthly bonus points to buy stuff for from the store. I will probably spend more than those points in the end – not because it would be necessary, but because I am more inclined to buy stuff just because I love the game and want to support it. The same thing happened in City of Heroes, so I suspect it will happen here.
…you never know what you are going to get.
Is the starting experience in an MMOG representative of how the game will be later? Is it worse or better? First impressions are important and many people will likely not spend that much time before deciding whether they will continue to play or not. Game companies know this of course, so usually one would expect the starting experience as good as it can be, given the limited abilities of a new character. That is of course assuming that it is an RPG style game where a characters abilities is extended and developed over time.
The reason for writing this is a recent revisit to Vanguard for me. I read on another blog that SOE had reactivated old accounts over the holidays and I thought I might give it a little bit of time to see if the game would interest me more this time. While the performance of the game definitely seemed better, it is not an apples to apples comparision. I have a better graphics card now than when I played Vanguard before and I did not see much people at all in the newbie areas I played, much less than when I tried the game for the first time.
From a game play perspective, I did not see any significant difference as I remember it and while the performance was an issue when I first tried it, the game play was the main factor that caused me to cancel it. It was the same feeling now, I had no urge to get back into the game and play. The environment still was the mixture of nice looking and ugly pieces. If I had been a new player without MMOG experience, I think I would have considered the tutorial part lacking. The game will be uninstalled from my computer, no plans to keep playing it after this “free trial” period.
So my thoughts are then if there is still some gems hidden which I will never get to because I do not like the starting experience? Or has the work SOE has done up to this point with the game mainly been fixing issues for those that where ok with the starting experience, but are still in the game or left at much later stages? Or have I just picked the wrong starter areas?
It may of course be working as intended and it is not some game play for me and never will be. If so, then I am happy that the starting expeience is the way it is – it is honest then.
World of Warcraft, City of Villains and Tabula Rasa are some other games that in my opinion have pretty good starting experiences/tutorials. Good enough to keep the interest getting some game play basics in place. I have some more mixed feelings about starting experiences in Lord of the Rings Online and Everquest 2 – there are multiple areas there which I think have varying quality, although none of them is directly bad.
So how quickly do you decide whether you want to continue with a game, for example if you are playing a free trial? Nowadays the free trial times are generally shorter than a number of years ago, but I think that is fine. Most of the time I make a decision within a few hours of play time, sometimes even in a matter of minutes. A couple of days or a week free trial is generally enough time for me.