State of Sente

October 19, 2009

I have been a bit quiet in terms of blogging lately, which mainly a matter of a bit less game-related time, so most of that time go to playing rather than blogging.

The main game at the moment is Champions Online – great fun and a nice place to handle my altoholic tendencies. A bit of time is also spent in Fallen Earth, I do like the post-apocalyptic setting and I enjoy playing it every now and then. It fulfills a different type of game activity from Champions and they complement each other nice, I think.

I have been in a bit of a “fantasy rut” for a while now and I have very little interest in any current or new fantasy MMOs. For me the specific mechanics and features of a game may be a primary motivator, but rather the setting and how it has been used. I am a little bit surprised but also relieved that this may be the case – if the mechanics were all that mattered I think it would be very easy to lose the enjoyment of playing these games.

City of Heroes/Villlains has not seen much play either. It has been very much about the people for a long time there and with most in-game friends gone or in other games, there is little on the team-play part that keeps me around. Creating Mission Architect story arcs is still a very enjoyable solo experience, but I have been a bit discouraged by the lack of people playing the missions I have created and some of the things Paragon Studios has done here lately. When the Going Rogue expansion releases it will likely be more play, but right now I have a rather low attendance in the Rogue Isles and Paragon City.

One activity that has increased lately has nothing to do with games – mentalism. I have been a magic enthusiast and occasional hobby magician for more than 30 years. Over the years my interested has shifted a bit more towards mentalism, at least when it comes to performing. It is a branch related to entertainment through magic, but still a bit different. It is on the borderline on exploring our own inherent capabilities as well as taking a bit extra step to provide entertainment miracles. It is that border area of what is a real capability and what might not be, plus a high degree of audience participation that makes it such an interesting area.

It requires a lot of time to become really good (practice, practice, practice), although it is more a matter of sleight of mind rather than more traditional magic entertainment, which may be a bit more sleight of hand.

So, still around but remains to be seen how much blogging it will be in the near future.


Freedom to screw up

September 27, 2009

We always seem to want more and better options for MMOs that we play. More skills or powers, more levels etc. Sometimes we complain about the somewhat rigid DIKU-like model many MMOs are in. But are people prepared to get what they want?

This September has been a bit extraordinary in that there has been multiple interesting MMO releases in the same month; Champions Online and Fallen Earth. Both games provide the option to develop your characters pretty much any way you want. No fixed classes/professions or skill sets – you can be whatever you want from what is offered.

But for choices to be meaningful there must be good and bad choices (given some context) – if every choice would lead to an equally good result, then why make the choices at all? And if the results are just spread between good and better, will that not just trivialise the context for that choice?

Power and characteristic choices will make a difference in Champions Online

Power and characteristic choices will make a difference in Champions Online

As an example, in Champions Online there is pretty much complete freedom to mix and match any powers available, as well as control the character attributes. No class or archtetype restrictions and no inherent capbilities.  What you choose is what you get. So there has been occasions where people have made choices that gives them trouble in combat – more troble than others. This could be a bad choice of powers and characteristics for combat in the game.

This is as it should be – it must be possible to screw up. If there were no bad choices here then combat would be trivial for those that make the better choices – which in the end would bore most people. But it must also be possible to correct mistakes with a reasonable amount of effort. Experimentation should be encouraged.

However, this reasoning also only works well if you actually care about the result of a choice. But there may be cases where you just want something. Taking Champions as an example again, if you do not care about making a superhero that handles combat great and only want something that matches a concept – then the choices may be in the way. You just want something “good enough”. In that case the choice becomes an obstacle.

Fallen Earth also offers a lot of freedom in building your character

Fallen Earth also offers a lot of freedom in building your character

In time I think games with plenty of freedom of choice such as Champions Online and Fallen Earth will have various guides on fan sites, both for mix/max:ers and those that just want “good enough”. But now in the early days for both games, I think you probably need to have at least a reasonable amount interest in comtrolling the improvement of your character and experimenting with that.

Personally I am not a mix/max:er and concept is more important. But I do like to tinker and learn about improvement for my character, so choices still matter. And I love that I have enough freedom that my concepts do not have to fit in some predefined class/archetype structure. I have made good and bad choices, but I think at least I have learned from my mistakes and my understanding improves. That in itself makes the game experience quite rewarding.


2009 – the year of SciFi MMOs?

July 21, 2008

Many blog discussions and topics seem to have been centered around some fantasy games and expansions from Mythic Entertainment, Funcom and Blizzard this year. Not that many and not something I share a few others excitement for.

Next year seems to have potential for more interesting prospects though and this in the SciFi area of MMOGs:

  • Stargate Worlds seems to be aiming for an early 2009 release. Based on the Stargare SG-1 TV series, one of the things they emphasize is their strong story content. They are taking beta applications, over 150000 has reportedly signed up so far.
  • Jumpgate Evolution is space oriented SciFi MMOG, where NetDevil has based it on their old Jumpgate game and then work to make an improved and evolved version of it. Seems much a combat and trade oriented game with player driven economy. They are taking beta applications.
  • Black Prophecy seems also to be a space oriented game, from Reakktor – creators of Neocron/Neocron 2. I have not seen much information abouth this game. Screenshots on their site looks spectacular. They are taking beta applications.
  • Earthrise is a game with a postapocalyptic theme from Masthead Studios.  Character development is purely skill oriented, promises player driven economy and extensive crafting and territorial PvP.
  • MechScape is a new MMO from JagEx, creators of RuneScape. It will likely be a browser-based MMORPG like RuneScape

Depending on who you ask, some would also put superhero games like Champions Online and DC Universe Online as SciFi games, both which seem to be aiming for 2009. So far there has only been two games released in this area and these have been siamese twins with each other, so one may argue that they are just one game. SciFi has a broad definition, so it certainly can include these games as well, although it may not be what everyone thinks of when talking about SciFi.

Some other SciFi games being developed have not had any release plans announced yet. Fallen Earth developers says it is ready when it is ready. Cryptic Studios will likely announce a SciFi game in development in a week, which many belive may be Star Trek Online. BlackStar is the game from Space Time Studios which may still be looking for a publisher. These may not be released during 2009 though.

It does show some potentially exciting future in the area of MMORPGs, at least for us who would be very happy to play more SciFi oriented games rather than the fantasy themes that are currently dominating.

I would not be surprised if there are more games than these, but these were those that I could think of right away that I have seen mentioned.