My explorations of Elona, Canthia and Tyria have continued; the bulk of the time has been in Istan, the islands outside the mainland that are part of Elona, i.e. Guild Wards Nightfall.
Last Tuesday included a visit to the Tuesday Noob Club and embarking on a journey to the title of survivor, which will be interesting to see how that works out. Of my other characters I did get to level 12 in the best case before dying, but there was never a plan there to capture that title. I think a dedicated effort with a few people playing together makes it both more fun and more plausible – the heroes and henchmen one might pick up are not exactly the sharpest tools in the shed.
Most of the time has been spent with my Dervish and my Necromancer. While I started with the Dervish, the necromancer is starting to become the favourite. Draining health and energy from enemies, putting various hexes on them and on top of that conjuring up minions from dead enemies to fight for you, that does work out quite nicely.
The dervish is also fun though, but pretty much needs to have auto-attack running and when energy is high enough use an appropriate skill. I am in general not a fan of auto-attack in any game and typically not a pure melee fighter, so it remains to be seen how far the dervish will go.
A good thing playing is that there is hardly any “kill ten rats” or “collect ten rat tails” types of quests, the background stories are often a bit better than falling back on such basic quest objectives. But it does have a couple of quest series which sends you repeatedly to the same area after coming back from the previous mission, which can be a bit annoying, at least after the second run.
After participating in some disturbing events in the main story line, my Istanians left the “newbie” area of Istan and have now embarked on adventures on the Elonan mainland, more specifically in Kourna. From the mainly lush vegetation of Istan this part of the land is more dry and rocky. While they have not reached level 20 yet, that is pretty much only one level away.
There has been a lot of new things to learn, which of course is part of the fun. Reaching the level cap soon will be interesting, since up to now gaining levels have helped dealing with enemies in a way. At least in the later part of Istan my level has been part of helping me deal with the enemies, similar to more traditional level-based games. After this the focus should be more on the different skills chosen, which will make it more interesting I think.